In This Topic
HRESULT IDirect3DDevice9::CreateTexture([In] unsigned int Width,[In] unsigned int Height,[In] unsigned int Levels,[In] unsigned int Usage,[In] D3DFORMAT Format,[In] D3DPOOL Pool,[Out, Fast] IDirect3DTexture9** ppTexture,[In] void** pSharedHandle)
Syntax
Parameters
- width
- height
- levels
- usage
- format
- pool
- sharedHandleRef
See Also