Overload | Description |
---|---|
GetViewports() | Get the array of {{viewports}} bound to the {{rasterizer stage}} |
GetViewports(ViewportF[]) | Get the array of {{viewports}} bound to the {{rasterizer stage}} |
GetViewports(Int32,ViewportF[]) | void ID3D11DeviceContext::RSGetViewports([InOut] unsigned int* pNumViewports,[Out, Buffer, Optional] D3D11_VIEWPORT* pViewports) |