Name | Description | |
---|---|---|
InputAssemblerStage Constructor | Initializes a new instance of the InputAssemblerStage class. |
The following tables list the members exposed by InputAssemblerStage.
Name | Description | |
---|---|---|
InputAssemblerStage Constructor | Initializes a new instance of the InputAssemblerStage class. |
Name | Description | |
---|---|---|
DefaultIndexBufferOffsetInBytes | Constant DefaultIndexBufferOffsetInBytes. | |
DefaultPrimitiveTopology | Constant DefaultPrimitiveTopology. | |
DefaultVertexBufferOffsetInBytes | Constant DefaultVertexBufferOffsetInBytes. | |
IndexInputResourceSlotCount | Constant IndexInputResourceSlotCount. | |
InstanceIdBitCount | Constant InstanceIdBitCount. | |
IntegerArithmeticBitCount | Constant IntegerArithmeticBitCount. | |
PatchMaximumControlPointCount | Constant PatchMaximumControlPointCount. | |
PrimitiveIdBitCount | Constant PrimitiveIdBitCount. | |
VertexIdBitCount | Constant VertexIdBitCount. | |
VertexInputResourceSlotCount | Constant VertexInputResourceSlotCount. | |
VertexInputStructureElementCount | Constant VertexInputStructureElementCount. | |
VertexInputStructureElementsComponents | Constant VertexInputStructureElementsComponents. |
Name | Description | |
---|---|---|
IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) | |
NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) | |
Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
Dispose | Overloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject) | |
GetIndexBuffer | void ID3D11DeviceContext::IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset) | |
GetInputLayout | void ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout) | |
GetPrimitiveTopology | void ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology) | |
GetVertexBuffers | void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets) | |
SetIndexBuffer | void ID3D11DeviceContext::IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset) | |
SetInputLayout | void ID3D11DeviceContext::IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout) | |
SetPrimitiveTopology | void ID3D11DeviceContext::IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology) | |
SetVertexBuffers | Overloaded. Bind a single vertex buffer to the input-assembler stage. |
Name | Description | |
---|---|---|
Finalize | Releases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase) | |
FromTemp | Overloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject) | |
NativePointerUpdated | Method called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject) | |
NativePointerUpdating | Method called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) | |
Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |
Explicit Type Conversion | Performs an explicit conversion from System.IntPtr to InputAssemblerStage. |