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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / GeometryShaderStage Class / SetSamplers Method

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    SetSamplers Method (GeometryShaderStage)
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    void ID3D11DeviceContext::GSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer, Optional] const void** ppSamplers)
    Overload List
    OverloadDescription
    Sets an array of samplers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Sets an array of samplers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Set an array of sampler states to the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Set an array of sampler states to the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    See Also