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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / FeatureDataD3D10XHardwareOptions Structure / ComputeShadersPlusRawAndStructuredBuffersViaShader4X Field

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    ComputeShadersPlusRawAndStructuredBuffersViaShader4X Field (FeatureDataD3D10XHardwareOptions)
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    BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
    Syntax
    'Declaration
     
    Public ComputeShadersPlusRawAndStructuredBuffersViaShader4X As Bool
    public Bool ComputeShadersPlusRawAndStructuredBuffersViaShader4X
    See Also