CreateGeometryShaderWithStreamOutput Method
In This Topic
HRESULT ID3D11Device::CreateGeometryShaderWithStreamOutput([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Buffer, Optional] const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,[In] unsigned int NumEntries,[In, Buffer, Optional] const unsigned int* pBufferStrides,[In] unsigned int NumStrides,[In] unsigned int RasterizedStream,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)
Syntax
Parameters
- shaderBytecodeRef
- bytecodeLength
- sODeclarationRef
- numEntries
- bufferStridesRef
- numStrides
- rasterizedStream
- classLinkageRef
See Also