UpdateTileMappings Method
In This Topic
HRESULT ID3D11DeviceContext2::UpdateTileMappings([In] ID3D11Resource* pTiledResource,[In] unsigned int NumTiledResourceRegions,[In, Buffer, Optional] const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,[In, Buffer, Optional] const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,[In, Optional] ID3D11Buffer* pTilePool,[In] unsigned int NumRanges,[In, Buffer, Optional] const D3D11_TILE_RANGE_FLAG* pRangeFlags,[In, Buffer, Optional] const unsigned int* pTilePoolStartOffsets,[In, Buffer, Optional] const unsigned int* pRangeTileCounts,[In] D3D11_TILE_MAPPING_FLAG Flags)
Syntax
Parameters
- tiledResourceRef
- numTiledResourceRegions
- tiledResourceRegionStartCoordinatesRef
- tiledResourceRegionSizesRef
- tilePoolRef
- numRanges
- rangeFlagsRef
- tilePoolStartOffsetsRef
- rangeTileCountsRef
- flags
See Also