CreateDeviceContextState Method
In This Topic
Creates a context state object that holds all Microsoft Direct3D state and some Direct3D behavior.
Overload List
Overload | Description |
CreateDeviceContextState<T>(CreateDeviceContextStateFlags,FeatureLevel[],FeatureLevel) | Creates a context state object that holds all Microsoft Direct3D state and some Direct3D behavior. |
CreateDeviceContextState(CreateDeviceContextStateFlags,FeatureLevel[],Int32,Int32,Guid,FeatureLevel) | HRESULT ID3D11Device1::CreateDeviceContextState([In] D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG Flags,[In, Buffer] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const GUID& EmulatedInterface,[Out, Optional] D3D_FEATURE_LEVEL* pChosenFeatureLevel,[Out, Fast] ID3DDeviceContextState** ppContextState) |
See Also