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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / Device1 Class / CreateDeviceContextState Method

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    CreateDeviceContextState Method
    In This Topic
    Creates a context state object that holds all Microsoft Direct3D state and some Direct3D behavior.
    Overload List
    OverloadDescription
    Creates a context state object that holds all Microsoft Direct3D state and some Direct3D behavior.  
    HRESULT ID3D11Device1::CreateDeviceContextState([In] D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG Flags,[In, Buffer] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const GUID& EmulatedInterface,[Out, Optional] D3D_FEATURE_LEVEL* pChosenFeatureLevel,[Out, Fast] ID3DDeviceContextState** ppContextState)  
    See Also