Name | Description | |
---|---|---|
![]() | Shadow | Gets or sets the unmanaged shadow callback. (Inherited from C1.Util.DX.ICallbackable) |
The following tables list the members exposed by SourceTransform.
Name | Description | |
---|---|---|
![]() | Shadow | Gets or sets the unmanaged shadow callback. (Inherited from C1.Util.DX.ICallbackable) |
Name | Description | |
---|---|---|
![]() | Dispose | (Inherited from System.IDisposable) |
![]() | Draw | Draws the transform to the graphics processing unit (GPU)–based Direct2D pipeline. |
![]() | GetInputCount | Gets the number of inputs to the transform node. (Inherited from C1.Util.DX.Direct2D.TransformNode) |
![]() | MapInputRectsToOutputRect | Performs the inverse mapping to MapOutputRectToInputRects. (Inherited from C1.Util.DX.Direct2D.Transform) |
![]() | MapInvalidRect | Sets the input rectangles for this rendering pass into the transform. (Inherited from C1.Util.DX.Direct2D.Transform) |
![]() | MapOutputRectToInputRects | Allows a transform to state how it would map a rectangle requested on its output to a set of sample rectangles on its input. (Inherited from C1.Util.DX.Direct2D.Transform) |
![]() | SetRenderInfo | Provides a render information interface to the source transform to allow it to specify state to the rendering system. This part of the render information interface is shared with the GPU transform. |