ComputePointAtLength Method
In This Topic
Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.
Overload List
Overload | Description |
ComputePointAtLength(Single,Point2F) | Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
ComputePointAtLength(Single,Single,Point2F) | Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
ComputePointAtLength(Single,Nullable<Matrix3x2>,Single,Point2F) | HRESULT ID2D1Geometry::ComputePointAtLength([In] float length,[In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out, Optional] D2D_POINT_2F* point,[Out, Optional] D2D_POINT_2F* unitTangentVector) |
See Also