Name | Description | |
---|---|---|
![]() | StatusCollection Constructor | Initializes a new instance of the StatusCollection class. |
The following tables list the members exposed by StatusCollection.
Name | Description | |
---|---|---|
![]() | StatusCollection Constructor | Initializes a new instance of the StatusCollection class. |
Name | Description | |
---|---|---|
![]() | Comparer | (Inherited from System.Collections.ObjectModel.KeyedCollection<TKey,TItem>) |
![]() | Count | (Inherited from System.Collections.ObjectModel.Collection<TItem>) |
![]() | Item | Overloaded. Gets the Status object specified by the appointment status type. For custom statuses returns the first occurrence. If there is no such Status object in the collection, returns null. |
![]() | SuppressedDataChanging | Gets or set the System.Boolean value specifying whether change events should not be fired. (Inherited from C1.Schedule.BaseCollection<Status>) |
Name | Description | |
---|---|---|
![]() | Dictionary | (Inherited from System.Collections.ObjectModel.KeyedCollection<TKey,TItem>) |
![]() | Items | (Inherited from System.Collections.ObjectModel.Collection<TItem>) |
Name | Description | |
---|---|---|
![]() | Add | Adds a new custom object to the collection. If the item already exists in the collection, its index is returned. (Inherited from C1.Schedule.BaseCollection<Status>) |
![]() | AddRange | Overloaded. Adds an array of objects to the collection. This methods clears the collection before adding new items. Don't use it if you want to keep preexisting items. (Inherited from C1.Schedule.BaseCollection<Status>) |
![]() | Clear | (Inherited from System.Collections.ObjectModel.Collection<TItem>) |
![]() | Contains | Overloaded. Check if collection contains an item with specified index. (Inherited from C1.Schedule.BaseCollection<Status>) |
![]() | CopyTo | (Inherited from System.Collections.ObjectModel.Collection<TItem>) |
![]() | IndexOf | (Inherited from System.Collections.ObjectModel.Collection<TItem>) |
![]() | Insert | (Inherited from System.Collections.ObjectModel.Collection<TItem>) |
![]() | LoadDefaults | Restores the collection to its default state. |
![]() | RefreshDefaults | Refreshes default values honoring current culture settings. |
![]() | Remove | Overloaded. (Inherited from System.Collections.ObjectModel.KeyedCollection<TKey,TItem>) |
![]() | RemoveAt | (Inherited from System.Collections.ObjectModel.Collection<TItem>) |
Name | Description | |
---|---|---|
![]() | ChangeItemKey | (Inherited from System.Collections.ObjectModel.KeyedCollection<TKey,TItem>) |
![]() | ClearItems | (Inherited from C1.Schedule.C1ObservableKeyedCollection<Guid,T>) |
![]() | GetKeyForItem | Extracts the key from the specified element. (Inherited from C1.Schedule.BaseCollection<Status>) |
![]() | InsertItem | Overrides default behavior of collection at inserting new items. (Inherited from C1.Schedule.BaseCollection<Status>) |
![]() | OnCollectionChanged | (Inherited from C1.Schedule.C1ObservableKeyedCollection<Guid,T>) |
![]() | RemoveItem | Overrides base class implementation. (Inherited from C1.Schedule.BaseCollection<Status>) |
![]() | SetItem | (Inherited from C1.Schedule.C1ObservableKeyedCollection<Guid,T>) |
Name | Description | |
---|---|---|
![]() | ItemChanged | Occurs when one of collection items has been changed. (Inherited from C1.Schedule.BaseCollection<Status>) |