AddTriangles Method (TessellationSinkNative)
In This Topic
void ID2D1TessellationSink::AddTriangles([In, Buffer] const D2D1_TRIANGLE* triangles,[In] unsigned int trianglesCount)
Syntax
'Declaration
Public Sub AddTriangles( _
ByVal () As Triangle _
)
public void AddTriangles(
Triangle[]
)
Parameters
- triangles
See Also