Update Method (ResourceTexture)
In This Topic
HRESULT ID2D1ResourceTexture::Update([In, Buffer, Optional] const unsigned int* minimumExtents,[In, Buffer, Optional] const unsigned int* maximimumExtents,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dimensions,[In, Buffer] const unsigned char* data,[In] unsigned int dataCount)
Syntax
'Declaration
Public Sub Update( _
ByVal () As System.Integer, _
ByVal () As System.Integer, _
ByVal () As System.Integer, _
ByVal As System.Integer, _
ByVal () As System.Byte, _
ByVal As System.Integer _
)
public void Update(
System.int[] ,
System.int[] ,
System.int[] ,
System.int ,
System.byte[] ,
System.int
)
Parameters
- minimumExtents
- maximimumExtents
- strides
- dimensions
- data
- dataCount
See Also