C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct2D Namespace / EffectContext Class / LoadComputeShader Method

In This Topic
LoadComputeShader Method
In This Topic
HRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)
Syntax
'Declaration
 
Public Sub LoadComputeShader( _
   ByVal resourceId As System.Guid, _
   ByVal shaderBuffer() As System.Byte _
) 
 

Parameters

resourceId
shaderBuffer
See Also