C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct2D Namespace / EffectContext Class / IsBufferPrecisionSupported Method

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IsBufferPrecisionSupported Method (EffectContext)
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BOOL ID2D1EffectContext::IsBufferPrecisionSupported([In] D2D1_BUFFER_PRECISION bufferPrecision)
Syntax
'Declaration
 
Public Function IsBufferPrecisionSupported( _
   ByVal bufferPrecision As BufferPrecision _
) As System.Boolean
 

Parameters

bufferPrecision
See Also