# FarPoint.Win.Spread.CellType.IRenderer

## Content

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  <h1 id="FarPoint_Win_Spread_CellType_IRenderer" data-uid="FarPoint.Win.Spread.CellType.IRenderer" class="text-break">IRenderer Interface
</h1>
  <div class="markdown level0 summary"><p>Interface that defines the methods and properties required by objects used as renderers.
Renderers are responsible for painting cells.</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="FarPoint.Win.Spread.CellType.html">FarPoint.Win.Spread.CellType</a></h6>
  <h6><strong>Assembly</strong>: FarPoint.Win.Spread.dll</h6>
  <h5 id="FarPoint_Win_Spread_CellType_IRenderer_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public interface IRenderer</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Interface IRenderer</code></pre>
  </div>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="FarPoint_Win_Spread_CellType_IRenderer_CanBeOverflown" data-uid="FarPoint.Win.Spread.CellType.IRenderer.CanBeOverflown">
          <a class="xref" href="FarPoint.Win.Spread.CellType.IRenderer.CanBeOverflown.html#FarPoint_Win_Spread_CellType_IRenderer_CanBeOverflown">CanBeOverflown()</a>
        </td>
        <td class="markdown level1 summary"><p>Determines whether adjacent cells can overflow into this cell.</p>
</td>
      </tr>
      <tr>
        <td id="FarPoint_Win_Spread_CellType_IRenderer_CanOverflow" data-uid="FarPoint.Win.Spread.CellType.IRenderer.CanOverflow">
          <a class="xref" href="FarPoint.Win.Spread.CellType.IRenderer.CanOverflow.html#FarPoint_Win_Spread_CellType_IRenderer_CanOverflow">CanOverflow()</a>
        </td>
        <td class="markdown level1 summary"><p>Determines whether this cell can overflow into an adjacent cell.</p>
</td>
      </tr>
      <tr>
        <td id="FarPoint_Win_Spread_CellType_IRenderer_GetPreferredSize_System_Drawing_Graphics_System_Drawing_Size_FarPoint_Win_Spread_Appearance_System_Object_System_Single_" data-uid="FarPoint.Win.Spread.CellType.IRenderer.GetPreferredSize(System.Drawing.Graphics,System.Drawing.Size,FarPoint.Win.Spread.Appearance,System.Object,System.Single)">
          <a class="xref" href="FarPoint.Win.Spread.CellType.IRenderer.GetPreferredSize.html#FarPoint_Win_Spread_CellType_IRenderer_GetPreferredSize_System_Drawing_Graphics_System_Drawing_Size_FarPoint_Win_Spread_Appearance_System_Object_System_Single_">GetPreferredSize(Graphics, Size, Appearance, object, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Gets the preferred (maximum required) size of the cell for the renderer control.</p>
</td>
      </tr>
      <tr>
        <td id="FarPoint_Win_Spread_CellType_IRenderer_PaintCell_System_Drawing_Graphics_System_Drawing_Rectangle_FarPoint_Win_Spread_Appearance_System_Object_System_Boolean_System_Boolean_System_Single_" data-uid="FarPoint.Win.Spread.CellType.IRenderer.PaintCell(System.Drawing.Graphics,System.Drawing.Rectangle,FarPoint.Win.Spread.Appearance,System.Object,System.Boolean,System.Boolean,System.Single)">
          <a class="xref" href="FarPoint.Win.Spread.CellType.IRenderer.PaintCell.html#FarPoint_Win_Spread_CellType_IRenderer_PaintCell_System_Drawing_Graphics_System_Drawing_Rectangle_FarPoint_Win_Spread_Appearance_System_Object_System_Boolean_System_Boolean_System_Single_">PaintCell(Graphics, Rectangle, Appearance, object, bool, bool, float)</a>
        </td>
        <td class="markdown level1 summary"><p>Paints the cell when not editing.</p>
</td>
      </tr>
    </tbody>
  </table>

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