SvgGraphicsHtmlId.cs
C# VB
//// This code is part of Document Solutions for Imaging demos.// Copyright (c) MESCIUS inc. All rights reserved.//using System;using System.IO;using System.Drawing;using System.Collections.Generic;using System.Numerics;using GrapeCity.Documents.Drawing;using GrapeCity.Documents.Text;using GrapeCity.Documents.Svg;using GCTEXT = GrapeCity.Documents.Text;using GCDRAW = GrapeCity.Documents.Drawing;
namespace DsImagingWeb.Demos{ // This example shows how to create an SVG from scratch, // grouping visually related elements and assigning unique // HTML IDs to the groups, so that each group can be found // and manipulated from JavaScript code (e.g. some elements // of a drawing can be hidden or shown in JavaScript, etc). // This sample renders an arch similar to that in SvgGraphicsArch, // but assigns separate IDs to: // - the background; // - the arch drawing; // - measurements lines. public class SvgGraphicsHtmlId { public string DefaultMime { get => Common.Util.MimeTypes.SVG; }
public Stream GenerateImageStream(string targetMime, Size pixelSize, float dpi, bool opaque, string[] sampleParams = null) { if (targetMime != Common.Util.MimeTypes.SVG) throw new Exception("This sample only supports SVG output format.");
Color background = Color.PaleGoldenrod, line = Color.FromArgb(11, 83, 69), arc = Color.FromArgb(22, 160, 133), fill = Color.FromArgb(255, 171, 145), marks = Color.DarkGray, text = Color.Black, textBack = Color.Cornsilk;
var Inch = dpi;
// Text format for labels: var tf = new TextFormat() { Font = GCTEXT.Font.FromFile(Path.Combine("Resources", "Fonts", "FreeSerif.ttf")), FontSize = Inch / 6, ForeColor = text, }; // Arc bounding rectangle: var rc = new RectangleF(0, 0, Inch * 4, Inch * 4.8f); // Transform to center the drawing: var transform = Matrix3x2.CreateTranslation(pixelSize.Width / 2f - rc.Width / 2, pixelSize.Height / 2f - rc.Height / 2); // A document for each layer: var svgs = new List<GcSvgDocument>();
// In a loop (from 0 to 2), draw content that belongs to the desired // current layer on a graphics, then convert that graphics to a temp GcSvgDocument // and save it in a list: for (int i = 0; i < 3; ++i) { using var g = new GcSvgGraphics(pixelSize.Width, pixelSize.Height); if (i == 0) { // Background: g.FillRectangle(new RectangleF(0, 0, g.Width, g.Height), background);
} else if (i == 1) { // Arch and text label: g.Transform = transform; DrawArch(g, rc, rc.Height * 0.3f, rc.Width * 0.08f, line, arc, fill); g.DrawString("ARCH", tf, rc, TextAlignment.Center, ParagraphAlignment.Center, false); g.Transform = Matrix3x2.Identity; } else if (i == 2) { // Measurement lines: g.Transform = transform; var w = Inch / 8; var pen = new GCDRAW.Pen(marks); // Width line/label: var txt = $"{(rc.Width / Inch):F}\""; var s = g.MeasureString(txt, tf); var d = s.Height * 1.5f; g.DrawLine(rc.Left, rc.Top - d, rc.Right, rc.Top - d, pen); g.DrawLine(rc.Left, rc.Top - d, rc.Left + w, rc.Top - d - w, pen); g.DrawLine(rc.Left, rc.Top - d, rc.Left + w, rc.Top - d + w, pen); g.DrawLine(rc.Right, rc.Top - d, rc.Right - w, rc.Top - d - w, pen); g.DrawLine(rc.Right, rc.Top - d, rc.Right - w, rc.Top - d + w, pen); var rcTxt = new RectangleF(rc.Left + rc.Width / 2 - s.Width / 2, rc.Top - d - s.Height / 2, s.Width, s.Height); rcTxt.Inflate(2, 2); g.FillRectangle(rcTxt, textBack); g.DrawString(txt, tf, rcTxt, TextAlignment.Center, ParagraphAlignment.Center, false); // Height line/label: txt = $"{(rc.Height / Inch):F}\""; s = g.MeasureString(txt, tf); d = s.Width; g.DrawLine(rc.Left - d, rc.Top, rc.Left - d, rc.Bottom, pen); g.DrawLine(rc.Left - d, rc.Top, rc.Left - d - w, rc.Top + w, pen); g.DrawLine(rc.Left - d, rc.Top, rc.Left - d + w, rc.Top + w, pen); g.DrawLine(rc.Left - d, rc.Bottom, rc.Left - d - w, rc.Bottom - w, pen); g.DrawLine(rc.Left - d, rc.Bottom, rc.Left - d + w, rc.Bottom - w, pen); rcTxt = new RectangleF(rc.Left - d - s.Width / 2, rc.Top + rc.Height / 2 - s.Height / 2, s.Width, s.Height); rcTxt.Inflate(2, 2); g.FillRectangle(rcTxt, textBack); g.DrawString(txt, tf, rcTxt, TextAlignment.Center, ParagraphAlignment.Center, false); g.Transform = Matrix3x2.Identity; } // Convert the layer to a GcSvgDocument and add it to the list: svgs.Add(g.ToSvgDocument()); }
// Create the resulting SVG, add each of the temp documents // into a separate group with unique ID that can be used // to find and manipulate it: var svg = new GcSvgDocument(); for (int i = 0; i < svgs.Count; ++i) { var tsvg = svgs[i]; var group = new SvgGroupElement() { ID = $"myId{i}", }; while (tsvg.RootSvg.Children.Count > 0) { var e = tsvg.RootSvg.Children[0]; tsvg.RootSvg.Children.RemoveAt(0); group.Children.Add(e); } svg.RootSvg.Children.Add(group); } svg.RootSvg.ViewBox = new SvgViewBox(0, 0, pixelSize.Width, pixelSize.Height);
// When the resulting SVG is shown in a browser, any of the three layers // can be found and manipulated in JavaScript using the unique ID of its group. // For example, if you download the resulting SVG and open it in a browser, // you can hide the background and measurement lines by running the following // commands in the browser's console: // document.getElementById("myId0").style.display= 'none' // document.getElementById("myId2").style.display= 'none'
// Done: var ms = new MemoryStream(); svg.Save(ms); ms.Seek(0, SeekOrigin.Begin); return ms; }
private void DrawArch(GcGraphics g, RectangleF rc, float harc, float wd, Color line, Color arch, Color fill) { var path = g.CreatePath(); // Insides filler (start from bottom left, to clockwise): path.BeginFigure(rc.Left + wd, rc.Bottom - wd); path.AddLine(rc.Left + wd, rc.Top + harc); path.AddArc(new ArcSegment() { ArcSize = ArcSize.Small, Point = new PointF(rc.Right - wd, rc.Top + harc), RotationAngle = 0, Size = new SizeF(rc.Width / 2f - wd, harc - wd), SweepDirection = SweepDirection.Clockwise }); path.AddLine(rc.Right - wd, rc.Bottom - wd); path.EndFigure(FigureEnd.Closed); g.FillPath(path, fill); path.Dispose();
// Arc outlines (start from bottom left, to clockwise): path = g.CreatePath(); path.BeginFigure(rc.Left, rc.Bottom); path.AddLine(rc.Left, rc.Top + harc); path.AddLine(rc.Left + wd, rc.Top + harc); path.AddLine(rc.Left + wd, rc.Bottom - wd); path.EndFigure(FigureEnd.Closed); path.BeginFigure(rc.Left, rc.Top + harc); path.AddArc(new ArcSegment() { ArcSize = ArcSize.Small, Point = new PointF(rc.Right, rc.Top + harc), RotationAngle = 0, Size = new SizeF(rc.Width / 2f, harc), SweepDirection = SweepDirection.Clockwise }); path.AddLine(rc.Right - wd, rc.Top + harc); path.AddArc(new ArcSegment() { ArcSize = ArcSize.Small, Point = new PointF(rc.Left + wd, rc.Top + harc), RotationAngle = 0, Size = new SizeF(rc.Width / 2f - wd, harc - wd), SweepDirection = SweepDirection.CounterClockwise }); path.EndFigure(FigureEnd.Closed); path.BeginFigure(rc.Right, rc.Top + harc); path.AddLine(rc.Right, rc.Bottom); path.AddLine(rc.Right - wd, rc.Bottom - wd); path.AddLine(rc.Right - wd, rc.Top + harc); path.EndFigure(FigureEnd.Closed); path.BeginFigure(rc.Right, rc.Bottom); path.AddLine(rc.Left, rc.Bottom); path.AddLine(rc.Left + wd, rc.Bottom - wd); path.AddLine(rc.Right - wd, rc.Bottom - wd); path.EndFigure(FigureEnd.Closed);
g.FillPath(path, arch); g.DrawPath(path, new GCDRAW.Pen(line, 2));
path.Dispose(); } }}