# C1.WPF.Tile

## Content

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  <h1 id="C1_WPF_Tile" data-uid="C1.WPF.Tile" class="text-break">C1.WPF.Tile Namespace
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  <div class="markdown level0 summary"></div>
  <div class="markdown level0 conceptual"></div>
  <div class="markdown level0 remarks"></div>
    <h3 id="classes">
Classes
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      <h4><a class="xref" href="C1.WPF.Tile.C1SlideTile.html">C1SlideTile</a></h4>
      <section><p>The <a class="xref" href="C1.WPF.Tile.C1SlideTile.html">C1SlideTile</a> control slides from front to back according to the <a class="xref" href="C1.WPF.Tile.C1SlideTile.SlideDirection.html#C1_WPF_Tile_C1SlideTile_SlideDirection">SlideDirection</a> property value.</p>
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      <h4><a class="xref" href="C1.WPF.Tile.C1Tile.html">C1Tile</a></h4>
      <section><p>The <a class="xref" href="C1.WPF.Tile.C1Tile.html">C1Tile</a> is an animated headered content control which mimics Windows 8 live tiles behavior.</p>
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      <h4><a class="xref" href="C1.WPF.Tile.C1TileBase.html">C1TileBase</a></h4>
      <section><p>Provides the base implementation for all tile controls.</p>
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      <h4><a class="xref" href="C1.WPF.Tile.C1TileService.html">C1TileService</a></h4>
      <section><p>The <a class="xref" href="C1.WPF.Tile.C1TileService.html">C1TileService</a> class handles pointer down animations and runs tile updates.</p>
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      <h4><a class="xref" href="C1.WPF.Tile.MultiplyConverter.html">MultiplyConverter</a></h4>
      <section><p>Represents a Binding converter that multiplies a numeric value by the specified parameter value.</p>
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    <h3 id="interfaces">
Interfaces
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      <h4><a class="xref" href="C1.WPF.Tile.ILoadable.html">ILoadable</a></h4>
      <section><p>Specifies that this object supports loading.</p>
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    <h3 id="enums">
Enums
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      <h4><a class="xref" href="C1.WPF.Tile.SlideDirection.html">SlideDirection</a></h4>
      <section><p>Describes the set of animation directions in the <a class="xref" href="C1.WPF.Tile.C1SlideTile.html">C1SlideTile</a> control.</p>
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