# C1.Util.DX.Direct3D9

## Content

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  <h1 id="C1_Util_DX_Direct3D9" data-uid="C1.Util.DX.Direct3D9" class="text-break">C1.Util.DX.Direct3D9 Namespace
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  <div class="markdown level0 summary"></div>
  <div class="markdown level0 conceptual"></div>
  <div class="markdown level0 remarks"></div>
    <h3 id="classes">
Classes
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.BaseTexture.html">BaseTexture</a></h4>
      <section><p>IDirect3DBaseTexture9</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.D3D9.html">D3D9</a></h4>
      <section><p>D3D9 functions.</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Device.html">Device</a></h4>
      <section><p>IDirect3DDevice9</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.DeviceEx.html">DeviceEx</a></h4>
      <section><p>IDirect3DDevice9Ex</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Direct3D.html">Direct3D</a></h4>
      <section><p>IDirect3D9</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Direct3DEx.html">Direct3DEx</a></h4>
      <section><p>IDirect3D9Ex</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.DisplayModeEx.html">DisplayModeEx</a></h4>
      <section><p>D3DDISPLAYMODEEX</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Resource.html">Resource</a></h4>
      <section><p>IDirect3DResource9</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.ResultCode.html">ResultCode</a></h4>
      <section><p>D3D9 result codes.</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Surface.html">Surface</a></h4>
      <section><p>IDirect3DSurface9</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Texture.html">Texture</a></h4>
      <section><p>IDirect3DTexture9</p>
</section>
    <h3 id="structs">
Structs
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.PresentParameters.html">PresentParameters</a></h4>
      <section><p>D3DPRESENT_PARAMETERS</p>
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    <h3 id="enums">
Enums
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.CreateFlags.html">CreateFlags</a></h4>
      <section><p>D3DCREATE</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.DeviceType.html">DeviceType</a></h4>
      <section><p>D3DDEVTYPE</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Format.html">Format</a></h4>
      <section><p>D3DFORMAT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct3D9.MultisampleType.html">MultisampleType</a></h4>
      <section><p>D3DMULTISAMPLE_TYPE</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Pool.html">Pool</a></h4>
      <section><p>D3DPOOL</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.PresentFlags.html">PresentFlags</a></h4>
      <section><p>D3DPRESENTFLAG</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.PresentInterval.html">PresentInterval</a></h4>
      <section><p>D3DPRESENT_INTERVAL</p>
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      <h4><a class="xref" href="C1.Util.DX.Direct3D9.ScanlineOrdering.html">ScanlineOrdering</a></h4>
      <section><p>D3DSCANLINEORDERING</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct3D9.SwapEffect.html">SwapEffect</a></h4>
      <section><p>D3DSWAPEFFECT</p>
</section>
      <h4><a class="xref" href="C1.Util.DX.Direct3D9.Usage.html">Usage</a></h4>
      <section><p>D3DUSAGE</p>
</section>


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