# C1.Util.DX.Direct3D11.VertexBufferBinding

## Content

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  <h1 id="C1_Util_DX_Direct3D11_VertexBufferBinding" data-uid="C1.Util.DX.Direct3D11.VertexBufferBinding" class="text-break">VertexBufferBinding Struct
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  <div class="markdown level0 summary"><p>Properties defining the way a buffer (containing vertex data) is bound to the pipeline for rendering.</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_VertexBufferBinding_syntax">Syntax</h5>
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    <pre><code class="lang-csharp hljs">public struct VertexBufferBinding</code></pre>
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    <pre><code class="lang-vbnet hljs">Public Structure VertexBufferBinding</code></pre>
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  <h3 id="constructors">Constructors
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    <thead>
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        <th>Name</th>
        <th>Description</th>
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        <td id="C1_Util_DX_Direct3D11_VertexBufferBinding__ctor_C1_Util_DX_Direct3D11_Buffer_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.VertexBufferBinding.#ctor(C1.Util.DX.Direct3D11.Buffer,System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.VertexBufferBinding.-ctor.html#C1_Util_DX_Direct3D11_VertexBufferBinding__ctor_C1_Util_DX_Direct3D11_Buffer_System_Int32_System_Int32_">VertexBufferBinding(Buffer, int, int)</a>
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        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.VertexBufferBinding.html">VertexBufferBinding</a> struct.</p>
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  <h3 id="properties">Properties
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_VertexBufferBinding_Buffer" data-uid="C1.Util.DX.Direct3D11.VertexBufferBinding.Buffer">
          <a class="xref" href="C1.Util.DX.Direct3D11.VertexBufferBinding.Buffer.html#C1_Util_DX_Direct3D11_VertexBufferBinding_Buffer">Buffer</a>
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        <td class="markdown level1 summary"><p>Gets or sets the buffer being bound.</p>
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        <td id="C1_Util_DX_Direct3D11_VertexBufferBinding_Offset" data-uid="C1.Util.DX.Direct3D11.VertexBufferBinding.Offset">
          <a class="xref" href="C1.Util.DX.Direct3D11.VertexBufferBinding.Offset.html#C1_Util_DX_Direct3D11_VertexBufferBinding_Offset">Offset</a>
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        <td class="markdown level1 summary"><p>Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).</p>
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        <td id="C1_Util_DX_Direct3D11_VertexBufferBinding_Stride" data-uid="C1.Util.DX.Direct3D11.VertexBufferBinding.Stride">
          <a class="xref" href="C1.Util.DX.Direct3D11.VertexBufferBinding.Stride.html#C1_Util_DX_Direct3D11_VertexBufferBinding_Stride">Stride</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the stride between vertex elements in the buffer (in bytes).</p>
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      </tr>
    </tbody>
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