# C1.Util.DX.Direct2D.CustomVertexBufferProperties

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct2D_CustomVertexBufferProperties" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties" class="text-break">CustomVertexBufferProperties Class
</h1>
  <div class="markdown level0 summary"><p>D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><span class="xref">CustomVertexBufferProperties</span></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct2D.html">C1.Util.DX.Direct2D</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class CustomVertexBufferProperties</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Class CustomVertexBufferProperties</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties__ctor" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.#ctor">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.-ctor.html#C1_Util_DX_Direct2D_CustomVertexBufferProperties__ctor">CustomVertexBufferProperties()</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.html">CustomVertexBufferProperties</a> class.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties__ctor_System_Byte___C1_Util_DX_Direct2D_InputElement___System_Int32_" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.#ctor(System.Byte[],C1.Util.DX.Direct2D.InputElement[],System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.-ctor.html#C1_Util_DX_Direct2D_CustomVertexBufferProperties__ctor_System_Byte___C1_Util_DX_Direct2D_InputElement___System_Int32_">CustomVertexBufferProperties(byte[], InputElement[], int)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.html">CustomVertexBufferProperties</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_ElementCount" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.ElementCount">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.ElementCount.html">ElementCount</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int elementCount</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputElementsPointer" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputElementsPointer">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputElementsPointer.html">InputElementsPointer</a>
        </td>
        <td class="markdown level1 summary"><p>const D2D1_INPUT_ELEMENT_DESC* inputElements</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_ShaderBufferSize" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.ShaderBufferSize">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.ShaderBufferSize.html">ShaderBufferSize</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int shaderBufferSize</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_ShaderBufferWithInputSignature" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.ShaderBufferWithInputSignature">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.ShaderBufferWithInputSignature.html">ShaderBufferWithInputSignature</a>
        </td>
        <td class="markdown level1 summary"><p>const unsigned char* shaderBufferWithInputSignature</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_Stride" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.Stride">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.Stride.html">Stride</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int stride</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputElements" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputElements">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputElements.html#C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputElements">InputElements</a>
        </td>
        <td class="markdown level1 summary"><p>The input elements in the vertex shader.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputSignature" data-uid="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputSignature">
          <a class="xref" href="C1.Util.DX.Direct2D.CustomVertexBufferProperties.InputSignature.html#C1_Util_DX_Direct2D_CustomVertexBufferProperties_InputSignature">InputSignature</a>
        </td>
        <td class="markdown level1 summary"><p>The vertex shader bytecode to use as a signature.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
