# GrapeCity.Win.Spread.InputMan.CellType.SymbolButtonInfo.Symbol

## Content

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<h1 id="GrapeCity_Win_Spread_InputMan_CellType_SymbolButtonInfo_Symbol_" data-uid="GrapeCity.Win.Spread.InputMan.CellType.SymbolButtonInfo.Symbol*">Symbol Property
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="GrapeCity_Win_Spread_InputMan_CellType_SymbolButtonInfo_Symbol_" data-uid="GrapeCity.Win.Spread.InputMan.CellType.SymbolButtonInfo.Symbol*"></a>
<h4 id="GrapeCity_Win_Spread_InputMan_CellType_SymbolButtonInfo_Symbol" data-uid="GrapeCity.Win.Spread.InputMan.CellType.SymbolButtonInfo.Symbol">Symbol</h4>
<div class="markdown level1 summary"><p>Gets or sets the symbol to be drawn.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Symbols Symbol { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Symbol As Symbols</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
    </tr>
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    <tr>
      <td><a class="xref" href="GrapeCity.Win.Spread.InputMan.CellType.Symbols.html">Symbols</a></td>
      <td><p>A <a class="xref" href="GrapeCity.Win.Spread.InputMan.CellType.Symbols.html">Symbols</a> object that indicates the symbol to be drawn.</p>
</td>
    </tr>
  </tbody>
</table>
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