# GrapeCity.Win.Spread.InputMan.CellType.CharBoxState

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="GrapeCity_Win_Spread_InputMan_CellType_CharBoxState" data-uid="GrapeCity.Win.Spread.InputMan.CellType.CharBoxState" class="text-break">CharBoxState Enum
</h1>
  <div class="markdown level0 summary"><p>An enumeration indicates the state of the a char box.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="GrapeCity.Win.Spread.InputMan.CellType.html">GrapeCity.Win.Spread.InputMan.CellType</a></h6>
  <h6><strong>Assembly</strong>: GrapeCity.Win.PluginInputMan.dll</h6>
  <h5 id="GrapeCity_Win_Spread_InputMan_CellType_CharBoxState_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum CharBoxState</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum CharBoxState</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="GrapeCity_Win_Spread_InputMan_CellType_CharBoxState_Inactive">Inactive</td>
        <td><p>Indicates that the char box is inactive.</p>
</td>
      </tr>
      <tr>
        <td id="GrapeCity_Win_Spread_InputMan_CellType_CharBoxState_Normal">Normal</td>
        <td><p>Indicates that the char box is in normal state.</p>
</td>
      </tr>
      <tr>
        <td id="GrapeCity_Win_Spread_InputMan_CellType_CharBoxState_Selected">Selected</td>
        <td><p>Indicates that the char box is selected.</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
