# FarPoint.Win.ElementState

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="FarPoint_Win_ElementState" data-uid="FarPoint.Win.ElementState" class="text-break">ElementState Enum
</h1>
  <div class="markdown level0 summary"><p>Specifies the state of the element for display.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="FarPoint.Win.html">FarPoint.Win</a></h6>
  <h6><strong>Assembly</strong>: FarPoint.Win.dll</h6>
  <h5 id="FarPoint_Win_ElementState_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum ElementState : short</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum ElementState As Short</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="FarPoint_Win_ElementState_Inactive">Inactive</td>
        <td><p>Display state is inactive</p>
</td>
      </tr>
      <tr>
        <td id="FarPoint_Win_ElementState_Inverted">Inverted</td>
        <td><p>Display state is inverted (as if it has been pressed)</p>
</td>
      </tr>
      <tr>
        <td id="FarPoint_Win_ElementState_Normal">Normal</td>
        <td><p>Display state is normal (active)</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
