# FarPoint.Win.Spread.SoundNotify.SoundType

## Content

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<h1 id="FarPoint_Win_Spread_SoundNotify_SoundType_" data-uid="FarPoint.Win.Spread.SoundNotify.SoundType*">SoundType Property
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<a id="FarPoint_Win_Spread_SoundNotify_SoundType_" data-uid="FarPoint.Win.Spread.SoundNotify.SoundType*"></a>
<h4 id="FarPoint_Win_Spread_SoundNotify_SoundType" data-uid="FarPoint.Win.Spread.SoundNotify.SoundType">SoundType</h4>
<div class="markdown level1 summary"><p>Gets or sets a value that indicates which system sound is played.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public SystemSoundType SoundType { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property SoundType As SystemSoundType</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-condensed">
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    <tr>
      <th>Type</th>
      <th>Description</th>
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      <td><a class="xref" href="FarPoint.Win.Spread.SystemSoundType.html">SystemSoundType</a></td>
      <td><p>A <a class="xref" href="FarPoint.Win.Spread.SystemSoundType.html">SystemSoundType</a> value.
The default is <a class="xref" href="FarPoint.Win.Spread.SystemSoundType.html#FarPoint_Win_Spread_SystemSoundType_Asterisk">Asterisk</a>.</p>
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