# FarPoint.Win.Spread.InputMapMode

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="FarPoint_Win_Spread_InputMapMode" data-uid="FarPoint.Win.Spread.InputMapMode" class="text-break">InputMapMode Enum
</h1>
  <div class="markdown level0 summary"><p>Specifies the condition for which an input map applies.</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="FarPoint.Win.Spread.html">FarPoint.Win.Spread</a></h6>
  <h6><strong>Assembly</strong>: FarPoint.Win.Spread.dll</h6>
  <h5 id="FarPoint_Win_Spread_InputMapMode_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum InputMapMode</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum InputMapMode</code></pre>
  </div>
  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="FarPoint_Win_Spread_InputMapMode_WhenAncestorOfFocused">WhenAncestorOfFocused</td>
        <td><p>Uses an input map when the control or a child of the control has the focus</p>
</td>
      </tr>
      <tr>
        <td id="FarPoint_Win_Spread_InputMapMode_WhenFocused">WhenFocused</td>
        <td><p>Uses an input map when the control has the focus</p>
</td>
      </tr>
    </tbody>
  </table>
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