# FarPoint.Win.Spread.DefaultSparklineContainer.IsEmpty

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<h1 id="FarPoint_Win_Spread_DefaultSparklineContainer_IsEmpty_" data-uid="FarPoint.Win.Spread.DefaultSparklineContainer.IsEmpty*">IsEmpty Property
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<a id="FarPoint_Win_Spread_DefaultSparklineContainer_IsEmpty_" data-uid="FarPoint.Win.Spread.DefaultSparklineContainer.IsEmpty*"></a>
<h4 id="FarPoint_Win_Spread_DefaultSparklineContainer_IsEmpty" data-uid="FarPoint.Win.Spread.DefaultSparklineContainer.IsEmpty">IsEmpty</h4>
<div class="markdown level1 summary"><p>Gets a value that indicates whether this instance is empty.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public bool IsEmpty { get; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public ReadOnly Property IsEmpty As Boolean</code></pre>
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<h5 class="propertyValue">Property Value</h5>
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      <th>Type</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></td>
      <td><p><code>true</code> if this instance is empty; otherwise, <code>false</code>.</p>
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<h5 class="implements">Implements</h5>
    <div><a class="xref" href="FarPoint.Win.Spread.ISparklineContainer.IsEmpty.html#FarPoint_Win_Spread_ISparklineContainer_IsEmpty">ISparklineContainer.IsEmpty</a></div>
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