# Model3DLightingSchemeType

## Content

# Variable: Model3DLightingSchemeType

```ts
const Model3DLightingSchemeType: object;
```

Defines possible lightning schemes for [Model3DView](../classes/Model3DView).

## Type Declaration

### Artwork

```ts
readonly Artwork: "Artwork";
```

Lights as specified in the 3D artwork.

### Blue

```ts
readonly Blue: "Blue";
```

Three blue infinite lights, no ambient term.

### CAD

```ts
readonly CAD: "CAD";
```

Three gray infinite lights and one light attached to the camera, no ambient term.

### Cube

```ts
readonly Cube: "Cube";
```

Six gray infinite lights aligned with the major axes, no ambient term.

### Day

```ts
readonly Day: "Day";
```

Three light-gray infinite lights, no ambient term.

### Hard

```ts
readonly Hard: "Hard";
```

Three gray infinite lights, moderate ambient term.

### Headlamp

```ts
readonly Headlamp: "Headlamp";
```

Single infinite light attached to the camera, low ambient term.

### Night

```ts
readonly Night: "Night";
```

One yellow, one aqua, and one blue infinite light, no ambient term.

### None

```ts
readonly None: "None";
```

No lights shall be used. That is, lighting specified in the 3D artwork shall be ignored.

### Primary

```ts
readonly Primary: "Primary";
```

One red, one green, and one blue infinite light, no ambient term.

### Red

```ts
readonly Red: "Red";
```

Three red infinite lights, no ambient term.
