//
// This code is part of Document Solutions for PDF demos.
// Copyright (c) MESCIUS inc. All rights reserved.
//
using System;
using System.IO;
using System.Collections.Generic;
using System.Drawing;
using GrapeCity.Documents.Pdf;
using GrapeCity.Documents.Text;
using GrapeCity.Documents.Drawing;
namespace DsPdfWeb.Demos.Basics
{
// Demonstrates rendering of vertical text in LTR and RTL modes.
// Also shows how to have text flow around rectangular objects.
// See also JapaneseColumns.
public class VerticalText
{
public int CreatePDF(Stream stream)
{
var doc = new GcPdfDocument();
var page = doc.NewPage();
// Use Landscape orientation:
page.Landscape = true;
var g = page.Graphics;
// Some sample texts in Japanese, English and Arabic:
string text1 = "学校教育の「国語」で教えられる。";
string text2 = " flow direction. ";
string text3 = "النص العربي 12 + 34 = 46 مع الأرقام ";
// Init font cache and get the required fonts:
var fc = new FontCollection();
fc.RegisterDirectory(Path.Combine("Resources", "Fonts"));
var fYuMin = fc.FindFamilyName("Yu Mincho");
var fTimes = fc.FindFamilyName("Times New Roman");
var fArial = fc.FindFamilyName("Arial");
// Create text formats:
var tf1 = new TextFormat() { Font = fYuMin };
var tf2 = new TextFormat() { Font = fTimes };
var tf3 = new TextFormat() { Font = fArial };
// Create TextLayout and set some options on it:
var tl = g.CreateTextLayout();
tl.FirstLineIndent = 36;
tl.TextAlignment = TextAlignment.Justified;
// This setting justifies the last line too:
tl.LastLineIsEndOfParagraph = false;
// Set all margins to 1":
tl.MarginAll = tl.Resolution;
tl.MaxWidth = page.Size.Width;
tl.MaxHeight = page.Size.Height;
// RTL layout:
tl.RightToLeft = false;
// Build a list of objects for the text to flow around:
tl.ObjectRects = new List<ObjectRect>()
{
new ObjectRect(540, 100, 120, 160),
new ObjectRect(100, 290, 170, 100),
new ObjectRect(500, 350, 170, 100)
};
// Fill corresponding rectangels on page so that we can see them:
foreach (var or in tl.ObjectRects)
g.FillRectangle(or.ToRectangleF(), Color.PaleVioletRed);
// Add text to layout:
for (int i = 0; i < 3; i++)
{
tl.Append(text1, tf1);
tl.Append("Horizontal Top To Bottom" + text2, tf2);
tl.AppendLine(text3, tf3);
}
// Perform and draw first layout:
tl.PerformLayout(true);
g.DrawTextLayout(tl, PointF.Empty);
g.FillRectangle(tl.ContentRectangle, Color.FromArgb(20, Color.Red));
// Create 2nd layout - vertical rotated counter-clockwise:
var t = tl.ContentHeight;
tl.Clear();
tl.RotateSidewaysCounterclockwise = true;
tl.FlowDirection = FlowDirection.VerticalLeftToRight;
tl.MarginTop += t;
// Add text to layout:
for (int i = 0; i < 3; i++)
{
tl.Append(text1, tf1);
tl.Append("Vertical Left To Right" + text2, tf2);
tl.AppendLine(text3, tf3);
}
// Perform and draw second layout:
tl.PerformLayout(true);
g.DrawTextLayout(tl, PointF.Empty);
g.FillRectangle(tl.ContentRectangle, Color.FromArgb(20, Color.Green));
// Create 3rd layout - vertical:
tl.Clear();
tl.FlowDirection = FlowDirection.VerticalRightToLeft;
tl.RotateSidewaysCounterclockwise = false;
// Add text to layout:
for (int i = 0; i < 3; i++)
{
tl.Append(text1, tf1);
tl.Append("Vertical Right To Left" + text2, tf2);
tl.AppendLine(text3, tf3);
}
// Perform and draw third layout:
tl.PerformLayout(true);
g.DrawTextLayout(tl, PointF.Empty);
g.FillRectangle(tl.ContentRectangle, Color.FromArgb(20, Color.Blue));
// Done:
doc.Save(stream);
return doc.Pages.Count;
}
}
}