# GrapeCity.Documents.Imaging.BitmapRenderer.TransformInverse

## Content

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<h1 id="GrapeCity_Documents_Imaging_BitmapRenderer_TransformInverse_" data-uid="GrapeCity.Documents.Imaging.BitmapRenderer.TransformInverse*">TransformInverse Property
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<a id="GrapeCity_Documents_Imaging_BitmapRenderer_TransformInverse_" data-uid="GrapeCity.Documents.Imaging.BitmapRenderer.TransformInverse*"></a>
<h4 id="GrapeCity_Documents_Imaging_BitmapRenderer_TransformInverse" data-uid="GrapeCity.Documents.Imaging.BitmapRenderer.TransformInverse">TransformInverse</h4>
<div class="markdown level1 summary"><p>Gets or sets the inverted world transformation matrix. Used for filling regions with gradient brushes.</p>
<p><a class="xref" href="GrapeCity.Documents.Imaging.BitmapRenderer.TransformInverse.html#GrapeCity_Documents_Imaging_BitmapRenderer_TransformInverse">TransformInverse</a> is automatically updated when the <a class="xref" href="GrapeCity.Documents.Imaging.BitmapRenderer.Transform.html#GrapeCity_Documents_Imaging_BitmapRenderer_Transform">Transform</a> property is changed.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Matrix3x2 TransformInverse { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property TransformInverse As Matrix3x2</code></pre>
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