# GrapeCity.Documents.Imaging.BitmapRenderer.Multithreaded

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<h1 id="GrapeCity_Documents_Imaging_BitmapRenderer_Multithreaded_" data-uid="GrapeCity.Documents.Imaging.BitmapRenderer.Multithreaded*">Multithreaded Property
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<a id="GrapeCity_Documents_Imaging_BitmapRenderer_Multithreaded_" data-uid="GrapeCity.Documents.Imaging.BitmapRenderer.Multithreaded*"></a>
<h4 id="GrapeCity_Documents_Imaging_BitmapRenderer_Multithreaded" data-uid="GrapeCity.Documents.Imaging.BitmapRenderer.Multithreaded">Multithreaded</h4>
<div class="markdown level1 summary"><p>Gets or sets a value indicating whether the rendering engine uses multiple threads to boost performance.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public bool Multithreaded { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property Multithreaded As Boolean</code></pre>
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