# GrapeCity.Documents.Imaging.Windows.WicInterpolationMode

## Content

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  <h1 id="GrapeCity_Documents_Imaging_Windows_WicInterpolationMode" data-uid="GrapeCity.Documents.Imaging.Windows.WicInterpolationMode" class="text-break">WicInterpolationMode Enum
</h1>
  <div class="markdown level0 summary"><p>Specifies the sampling or filtering mode to use when scaling an image.</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="GrapeCity.Documents.Imaging.Windows.html">GrapeCity.Documents.Imaging.Windows</a></h6>
  <h6><strong>Assembly</strong>: DS.Documents.Imaging.Windows.dll</h6>
  <h5 id="GrapeCity_Documents_Imaging_Windows_WicInterpolationMode_syntax">Syntax</h5>
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    <pre><code class="lang-csharp hljs">public enum WicInterpolationMode</code></pre>
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  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum WicInterpolationMode</code></pre>
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  <h3 id="fields">Fields
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  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="GrapeCity_Documents_Imaging_Windows_WicInterpolationMode_Cubic">Cubic</td>
        <td><p>A bicubic interpolation algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="GrapeCity_Documents_Imaging_Windows_WicInterpolationMode_Fant">Fant</td>
        <td><p>A Fant resampling algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="GrapeCity_Documents_Imaging_Windows_WicInterpolationMode_HighQualityCubic">HighQualityCubic</td>
        <td><p>A high quality bicubic interpolation algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="GrapeCity_Documents_Imaging_Windows_WicInterpolationMode_Linear">Linear</td>
        <td><p>A bilinear interpolation algorithm.</p>
</td>
      </tr>
      <tr>
        <td id="GrapeCity_Documents_Imaging_Windows_WicInterpolationMode_NearestNeighbor">NearestNeighbor</td>
        <td><p>A nearest neighbor interpolation algorithm. Also known as nearest pixel or point interpolation.</p>
</td>
      </tr>
    </tbody>
  </table>
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