ScaleSvg.vb
C# VB
'''' This code is part of Document Solutions for Imaging demos.'' Copyright (c) MESCIUS inc. All rights reserved.''Imports SystemImports System.IOImports System.DrawingImports System.Collections.GenericImports System.LinqImports System.NumericsImports GrapeCity.Documents.DrawingImports GrapeCity.Documents.TextImports GrapeCity.Documents.ImagingImports GrapeCity.Documents.Svg
'' This sample shows how to measure and scale the actual content of an SVG image.'' It uses a sample SVG with intrinsic size larger than the actual content,'' and content that is offset within the viewport.'''' The same SVG is used to illustrate the difference between various SVG sizes in RenderSvgContent sample.'''' The SVG art used in this sample is from freesvg.org.Public Class ScaleSvg Public Function GenerateImage( ByVal pixelSize As Size, ByVal dpi As Single, ByVal opaque As Boolean, Optional ByVal sampleParams As String() = Nothing) As GcBitmap
Dim svgPath = Path.Combine("Resources", "SvgMisc", "Smiling-Girl-offset.svg") Using svg = GcSvgDocument.FromFile(svgPath)
'' Create the bitmap: Dim bmp = New GcBitmap(pixelSize.Width, pixelSize.Height, opaque, dpi, dpi) Using g = bmp.CreateGraphics(Color.White)
'' Get the actual SVG image content bounds: Dim contentRc = g.MeasureSvg(svg, PointF.Empty)
'' Make sure the SVG content fits height-wise twice: Dim q As Single = pixelSize.Height / (contentRc.Height * 2.1F) contentRc.X *= q contentRc.Y *= q contentRc.Width *= q contentRc.Height *= q
'' Align the actual SVG content to point (0,0): Dim s = svg.GetIntrinsicSize(SvgLengthUnits.Pixels) s.Width *= q s.Height *= q '' This rectangle (in pixels) is similar to the SVG view port. '' It is also scaled so that the SVG content fits twice heightwise, '' and the actual SVG content's top left corner is at the top left corner '' of the rectangle: Dim rc = New RectangleF(-contentRc.X, -contentRc.Y, s.Width, s.Height)
'' Set up padding: Const pad As Single = 12 rc.Offset(pad, pad)
'' Scale down, limit number of iterations for sanity: Const qDown As Single = 0.8F Dim currRc = rc Dim currContentRc = contentRc While (currRc.X + currContentRc.Right < pixelSize.Width) AndAlso (currContentRc.Height > 8) g.DrawSvg(svg, currRc) '' Draw content bounds if debugging: '' Dim trc = currContentRc '' trc.Offset(currRc.Location) '' g.DrawRectangle(trc, Color.MediumPurple) '' Scale SVG content down: currRc.Height = currRc.Height * qDown currRc.Width = currRc.Width * qDown currRc.Y -= (currContentRc.Top * qDown - currContentRc.Top) currRc.X += currContentRc.Width + currContentRc.Left - currContentRc.Left * qDown currContentRc.X *= qDown currContentRc.Y *= qDown currContentRc.Width *= qDown currContentRc.Height *= qDown End While
'' Scale up: Const qUp As Single = 1.2F currRc = rc currContentRc = contentRc currRc.Offset(0, pixelSize.Height - contentRc.Height - pad * 2) While (currRc.X + currContentRc.Right < pixelSize.Width) g.DrawSvg(svg, currRc) '' Draw content bounds if debugging: '' Dim trc = currContentRc '' trc.Offset(currRc.Location) '' g.DrawRectangle(trc, Color.MediumPurple) '' Scale SVG content up: currRc.Height = currRc.Height * qUp currRc.Width = currRc.Width * qUp currRc.Y -= (currContentRc.Bottom * qUp - currContentRc.Bottom) currRc.X += currContentRc.Width + currContentRc.Left - currContentRc.Left * qUp currContentRc.X *= qUp currContentRc.Y *= qUp currContentRc.Width *= qUp currContentRc.Height *= qUp End While
'' Done: Return bmp End Using End Using End FunctionEnd Class