//
// This code is part of Document Solutions for Imaging demos.
// Copyright (c) MESCIUS inc. All rights reserved.
//
using System;
using System.IO;
using System.Drawing;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using GrapeCity.Documents.Drawing;
using GrapeCity.Documents.Text;
using GrapeCity.Documents.Imaging;
namespace DsImagingWeb.Demos
{
// This sample demonstrates how to swap color channels on an image
// using pixel access. Here we swap red and blue channels to
// change the way the image looks.
public class SwapColors
{
public GcBitmap GenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null)
{
var bmp = new GcBitmap(pixelSize.Width, pixelSize.Height, opaque, dpi, dpi);
using (var bmpSrc = new GcBitmap(Path.Combine("Resources", "ImagesBis", "alpamayo-sq.jpg")))
{
// BitBlt requires the opacity of both images to be the same:
bmpSrc.Opaque = opaque;
// Render source image onto the target bitmap
// (generally we might want to resize the source image first,
// but in this case we just know that the source image has
// the same size as the target, so skip this step):
bmp.BitBlt(bmpSrc, 0, 0);
using (var g = bmp.CreateGraphics())
{
for (int i = 0; i < bmp.PixelWidth; ++i)
for (int j = 0; j < bmp.PixelHeight; ++j)
{
#if bad_performance // Due to the number of pixels, it is better to optimize pixel operations
var color = Color.FromArgb((int)bmp[i, j]);
var t = color.B;
color = Color.FromArgb(color.A, color.B, color.G, color.R);
bmp[i, j] = (uint)color.ToArgb();
#else
uint px = bmp[i, j];
px = ((px & 0x000000FF) << 16) | ((px & 0x00FF0000) >> 16) | (px & 0xFF00FF00);
bmp[i, j] = px;
#endif
}
// Draw the original image in the bottom right corner for reference:
float sx = pixelSize.Width / 3, sy = pixelSize.Height / 3;
g.DrawImage(bmpSrc, new RectangleF(sx * 2, sy * 2, sx, sy), null, ImageAlign.StretchImage);
}
}
return bmp;
}
}
}