//
// This code is part of Document Solutions for Imaging demos.
// Copyright (c) MESCIUS inc. All rights reserved.
//
using System;
using System.IO;
using System.Drawing;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using GrapeCity.Documents.Drawing;
using GrapeCity.Documents.Text;
using GrapeCity.Documents.Imaging;
using GCTEXT = GrapeCity.Documents.Text;
using GCDRAW = GrapeCity.Documents.Drawing;
namespace DsImagingWeb.Demos
{
// This example shows how to create a semi-transparent blurred shadow
// of a text and graphics image, offset by a specified amount.
// To achieve this the code employs the ApplyGaussianBlur and ToShadowBitmap
// methods of the GrayscaleBitmap class.
public class Shadow
{
private GCTEXT.Font _font = GCTEXT.Font.FromFile(Path.Combine("Resources", "Fonts", "calibri.ttf"));
public GcBitmap GenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null)
{
// Create a transparent bitmap and draw the shadow image on it (offset left/down by 30/50):
var bmp = new GcBitmap(pixelSize.Width, pixelSize.Height, false);
using (var g = bmp.CreateGraphics(Color.Transparent))
{
Draw(g, 30, 50);
}
// Extract the alpha channel from GcBitmap to a GrayscaleBitmap:
using var gs = bmp.ToGrayscaleBitmap(ColorChannel.Alpha);
// Blur the GrayscaleBitmap to create a believable looking shadow:
gs.ApplyGaussianBlur(9);
// Convert the transparency mask from GrayscaleBitmap to GcBitmap,
// filling the opaque pixels with the shadow color (CadetBlue),
// also making the resulting 'shadow' slightly transparent (0.6f):
gs.ToShadowBitmap(bmp, Color.CadetBlue, 0.6f);
// Replace the transparent background with an opaque background color:
bmp.ConvertToOpaque(Color.LightGoldenrodYellow);
// Finally draw the original image without offset on top:
using (var g = bmp.CreateGraphics())
{
Draw(g, 0, 0);
}
// Done
return bmp;
}
private void Draw(GcGraphics g, float offsetX, float offsetY)
{
var baseT = Matrix3x2.CreateTranslation(offsetX, offsetY);
g.Transform = baseT;
g.DrawEllipse(new RectangleF(100, 100, 300, 200), new GCDRAW.Pen(Color.Orange, 20));
g.DrawLine(new PointF(50, 400), new PointF(500, 50), new GCDRAW.Pen(Color.RoyalBlue, 20)
{
LineCap = PenLineCap.Round
});
g.DrawString("Howl's Moving Castle",
new TextFormat
{
Font = _font,
FontSize = 40,
ForeColor = Color.MistyRose,
StrokePen = new GCDRAW.Pen(Color.DarkRed, 1)
},
new PointF(200, 150));
g.Transform =
Matrix3x2.CreateRotation((float)(Math.PI / 6)) *
(Matrix3x2.CreateTranslation(50, 250) * baseT);
g.DrawString("The quick brown fox jumps over the lazy dog.",
new TextFormat
{
Font = _font,
FontSize = 18,
ForeColor = Color.CornflowerBlue
},
new PointF(0, 0));
g.DrawRectangle(new RectangleF(-15, -10, 470, 50), new GCDRAW.Pen(Color.Salmon, 1));
g.Transform = baseT;
// Draw a window with four colored semi-transparent panes:
var wnd = new RectangleF(520, 420, 400, 500);
var winHalf = new SizeF(wnd.Width / 2, wnd.Height / 2);
var frame = Color.Brown;
var glassTL = Color.FromArgb(unchecked((int)0x70FF4600));
var glassTR = Color.FromArgb(unchecked((int)0x70A5FF00));
var glassBL = Color.FromArgb(unchecked((int)0x70007BFF));
var glassBR = Color.FromArgb(unchecked((int)0x70FFCD00));
g.FillRectangle(new RectangleF(wnd.Location, winHalf), glassTL);
g.FillRectangle(new RectangleF(new PointF(wnd.X + wnd.Width / 2, wnd.Y), winHalf), glassTR);
g.FillRectangle(new RectangleF(new PointF(wnd.X, wnd.Y + wnd.Height / 2), winHalf), glassBL);
g.FillRectangle(new RectangleF(new PointF(wnd.X + wnd.Width / 2, wnd.Y + wnd.Height / 2), winHalf), glassBR);
g.DrawRectangle(wnd, new GCDRAW.Pen(frame, 30));
g.DrawLine(wnd.Left, wnd.Top + wnd.Height / 2, wnd.Right, wnd.Top + wnd.Height / 2, frame, 20);
g.DrawLine(wnd.Left + wnd.Width / 2, wnd.Top, wnd.Left + wnd.Width / 2, wnd.Bottom, frame, 20);
g.Transform = Matrix3x2.Identity;
}
}
}