//
// This code is part of Document Solutions for Imaging demos.
// Copyright (c) MESCIUS inc. All rights reserved.
//
using System;
using System.IO;
using System.Drawing;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using GrapeCity.Documents.Drawing;
using GrapeCity.Documents.Text;
using GrapeCity.Documents.Imaging;
using GCTEXT = GrapeCity.Documents.Text;
using GCDRAW = GrapeCity.Documents.Drawing;
namespace DsImagingWeb.Demos
{
// This sample demonstrates how to render a watermark on an image
// at an angle using a rotation transformation on the bitmap graphics.
public class Watermark2
{
public GcBitmap GenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null)
{
// Note: we can use Color.Transparent instead of a solid background,
// but the resulting image format must support transparency for this
// to work as expected:
var backColor = Color.FromArgb(unchecked((int)0xff0066cc));
var foreColor = Color.FromArgb(unchecked((int)0xffffcc00));
float angle = -30;
var rad = (float)(angle * Math.PI) / 180f;
var bmp = new GcBitmap(pixelSize.Width, pixelSize.Height, opaque, dpi, dpi);
using (var bmpSrc = new GcBitmap(Path.Combine("Resources", "ImagesBis", "alpamayo-sq.jpg")))
{
// BitBlt requires the opacity of both images to be the same:
bmpSrc.Opaque = opaque;
// Render source image onto the target bitmap
// (generally we might want to resize the source image first,
// but in this case we just know that the source image has
// the same size as the target, so skip this step):
bmp.BitBlt(bmpSrc, 0, 0);
}
using (var g = bmp.CreateGraphics())
{
// Draw watermark text in a loop over all image at an angle:
g.Transform = Matrix3x2.CreateRotation((float)(angle * Math.PI) / 180f, new Vector2(pixelSize.Width / 2, pixelSize.Height / 2));
var tf = new TextFormat()
{
Font = GCTEXT.Font.FromFile(Path.Combine("Resources", "Fonts", "calibrib.ttf")),
FontSize = 14,
ForeColor = Color.FromArgb(64, Color.White),
};
var tl = g.CreateTextLayout();
tl.Append("Copyright (c) MESCIUS", tf);
tl.PerformLayout(true);
int dx = (int)tl.ContentWidth * 3;
int dy = (int)tl.ContentHeight * 5;
int n = 0;
int offX = -(int)(Math.Cos(rad) * pixelSize.Height / 2); ;
int offY = (int)(Math.Sin(rad) * pixelSize.Width / 2);
for (float y = offY; y < pixelSize.Height - offY; y += dy, ++n)
for (float x = offX + dx / 2 * (n % 2); x < pixelSize.Width - offX; x += dx)
g.DrawTextLayout(tl, new PointF(x, y));
}
return bmp;
}
}
}