//
// This code is part of Document Solutions for Imaging demos.
// Copyright (c) MESCIUS inc. All rights reserved.
//
using System;
using System.IO;
using System.Drawing;
using GrapeCity.Documents.Imaging;
using GrapeCity.Documents.Drawing;
namespace DsImagingWeb.Demos
{
// This sample loads an existing GIF and modifies its frames.
// Specifically, it applies a color matrix to change the colors,
// and flips the images horizontally.
// The GIF loaded in this sample is the one produced by IndexedGif.
public class UpdateGif
{
public string DefaultMime { get => Common.Util.MimeTypes.GIF; }
public Stream GenerateImageStream(string targetMime, Size pixelSize, float dpi, bool opaque, string[] sampleParams = null)
{
if (targetMime != Common.Util.MimeTypes.GIF)
throw new Exception("This sample only supports GIF output format.");
// Matrix to change colors to greenish blues:
var colorMatrix = new ColorMatrix5x4()
{
M11 = 0.2f,
M12 = 0.3f,
M22 = 0.5f
};
var ms = new MemoryStream();
// Read source GIF, write modified one (change palette and flip and rotate frames):
using (var gr = new GcGifReader(Path.Combine("Resources", "Gifs", "goldfish-indexed.gif")))
using (var gw = new GcGifWriter(ms))
{
var pal = gr.GetGlobalPalette();
// This sample will only work with GIFs that have a global palette:
if (pal == null)
throw new Exception("Source GIF does not have a global palette.");
// Use color matrix to update the palette:
using (var palBmp = new GcBitmap(pal, pal.Length, 1, true))
palBmp.ApplyColorMatrix(colorMatrix);
// Set target palette and other properties:
gw.GlobalPalette = pal;
gw.LogicalScreenWidth = gr.LogicalScreenWidth;
gw.LogicalScreenHeight = gr.LogicalScreenHeight;
gw.PixelAspectRatio = gr.PixelAspectRatio;
gw.AllowAddingTransparentColor = false;
using (var tbmp = new GcBitmap())
for (int i = 0; i < gr.Frames.Count; i++)
{
var frame = gr.Frames[i];
frame.ToGcBitmap(tbmp, i - 1);
// Flip the image horizontally (this will reverse the 'rotation' of the fish):
using (var bmp = tbmp.FlipRotate(FlipRotateAction.FlipHorizontal))
{
// Apply the color matrix and append the frame to the target GIF:
bmp.ApplyColorMatrix(colorMatrix);
gw.AppendFrame(bmp, pal, DitheringMethod.NoDithering, 0, 0, GifDisposalMethod.DoNotDispose, frame.DelayTime, false);
}
}
}
ms.Seek(0, SeekOrigin.Begin);
return ms;
}
}
}