//
// This code is part of Document Solutions for Imaging demos.
// Copyright (c) MESCIUS inc. All rights reserved.
//
using System;
using System.IO;
using System.Drawing;
using System.Numerics;
using System.Collections.Generic;
using GrapeCity.Documents.Drawing;
using GrapeCity.Documents.Text;
using GrapeCity.Documents.Imaging;
using GrapeCity.Documents.Layout.Composition;
using GCTEXT = GrapeCity.Documents.Text;
using GCDRAW = GrapeCity.Documents.Drawing;
namespace DsImagingWeb.Demos
{
// This example shows how to draw a plain table with random data,
// using the GrapeCity.Documents.Drawing.TableRenderer and related classes.
public class PlainTable
{
public GcBitmap GenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null)
{
var bmp = new GcBitmap(pixelSize.Width, pixelSize.Height, opaque, dpi, dpi);
using var g = bmp.CreateGraphics(Color.White);
DrawTable(g, pixelSize.Width, pixelSize.Height);
return bmp;
}
class Record
{
public Record(string name, int take1, int take2, int take3)
{
Name = name;
Take1 = take1;
Take2 = take2;
Take3 = take3;
}
public string Name { get; }
public int Take1 { get; }
public int Take2 { get; }
public int Take3 { get; }
}
static void DrawTable(GcGraphics g, float pageWidth, float pageHeight)
{
var rnd = Common.Util.NewRandom();
var records = new List<Record>();
for (int i = 0; i < 10; ++i)
records.Add(new Record(Common.Util.LoremIpsum(1, 1, 1, 1, 4), rnd.Next(100), rnd.Next(100), rnd.Next(100)));
// The Surface object helps with calculating layout
// of the table and drawing the table on a graphics.
var surf = new Surface();
var view = surf.CreateView(pageWidth, pageHeight);
var visual = view.CreateVisual();
// The table is always contained within a LayoutRect which is passed to the TableRenderer constructor.
var rt = visual.LayoutRect;
rt.AnchorTopLeft(null, 36, 36);
var ta = new TableRenderer(g,
rt, FixedTableSides.TopLeft,
rowCount: records.Count + 1,
columnCount: 4,
gridLineColor: Color.DarkGray,
gridLineWidth: 1,
rowMinHeight: 10);
var cs = new CellStyle
{
PaddingTopBottom = 3,
PaddingLeftRight = 4,
FixedWidth = false,
TextFormat = new TextFormat
{
Font = GCTEXT.Font.FromFile(Path.Combine("Resources", "Fonts", "calibri.ttf")),
FontSize = 21,
FontSizeInGraphicUnits = true
}
};
var csHeader = new CellStyle(cs)
{
PaddingRight = 9,
ParagraphAlignment = ParagraphAlignment.Center,
TextAlignment = TextAlignment.Center,
};
var csName = new CellStyle(cs)
{
MaxWidth = pageWidth / 2,
};
var csNumber = new CellStyle(cs)
{
TextAlignment = TextAlignment.Trailing
};
ta.DefaultCellStyle = csHeader;
ta.AddCell(0, 0, "Name");
ta.AddCell(0, 1, "Take 1\nThe Good");
ta.AddCell(0, 2, "Take 2\nThe Bad");
ta.AddCell(0, 3, "Take 3\nThe Ugly");
ta.DefaultCellStyle = csNumber;
for (int i = 0; i < records.Count; i++)
{
var p = records[i];
int r = i + 1;
ta.AddCell(csName, r, 0, p.Name);
ta.AddCell(r, 1, p.Take1.ToString());
ta.AddCell(r, 2, p.Take2.ToString());
ta.AddCell(r, 3, p.Take3.ToString());
}
// Applying layout to the table cells must precede drawing the Surface.
ta.ApplyCellConstraints();
visual.Draw = (g, v) =>
{
// Move from Visual transform to Surface transform before drawing the table.
g.Transform = v.Layer.Surface.BaseTransform;
ta.Render();
};
surf.Render(g);
}
}
}