SwapColors.cs
C# VB
//// This code is part of Document Solutions for Imaging demos.// Copyright (c) MESCIUS inc. All rights reserved.//using System.IO;using System.Drawing;using GrapeCity.Documents.Drawing;using GrapeCity.Documents.Imaging;
namespace DsImagingWeb.Demos{ // This sample demonstrates how to swap color channels on an image // using pixel access. Here we swap red and blue channels to // change the way the image looks. public class SwapColors { public GcBitmap GenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null) { var bmp = new GcBitmap(pixelSize.Width, pixelSize.Height, opaque, dpi, dpi); using (var bmpSrc = new GcBitmap(Path.Combine("Resources", "ImagesBis", "alpamayo-sq.jpg"))) { // BitBlt requires the opacity of both images to be the same: bmpSrc.Opaque = opaque; // Render source image onto the target bitmap // (generally we might want to resize the source image first, // but in this case we just know that the source image has // the same size as the target, so skip this step): bmp.BitBlt(bmpSrc, 0, 0);
using (var g = bmp.CreateGraphics()) { for (int i = 0; i < bmp.PixelWidth; ++i) for (int j = 0; j < bmp.PixelHeight; ++j) {#if bad_performance // Due to the number of pixels, it is better to optimize pixel operations var color = Color.FromArgb((int)bmp[i, j]); var t = color.B; color = Color.FromArgb(color.A, color.B, color.G, color.R); bmp[i, j] = (uint)color.ToArgb();#else uint px = bmp[i, j]; px = ((px & 0x000000FF) << 16) | ((px & 0x00FF0000) >> 16) | (px & 0xFF00FF00); bmp[i, j] = px;#endif } // Draw the original image in the bottom right corner for reference: float sx = pixelSize.Width / 3, sy = pixelSize.Height / 3; g.DrawImage(bmpSrc, new RectangleF(sx * 2, sy * 2, sx, sy), null, ImageAlign.StretchImage); } } return bmp; } }}