Shapes.cs
//
// This code is part of Document Solutions for Imaging demos.
// Copyright (c) MESCIUS inc. All rights reserved.
//
using System;
using System.IO;
using System.Drawing;
using System.Numerics;
using System.Linq;
using GrapeCity.Documents.Text;
using GrapeCity.Documents.Drawing;
using GrapeCity.Documents.Imaging;
using GCTEXT = GrapeCity.Documents.Text;
using GCDRAW = GrapeCity.Documents.Drawing;

namespace DsImagingWeb.Demos
{
    // Demonstrates how various shapes can be drawn in DsImaging.
    // Shows how simple shapes can be combined to produce more complex shapes.
    // Simple graphics transformations are used to draw some shapes.
    public class Shapes
    {
        // Helper method to draw a polygon and a caption beneath it.
        // Can also be used to just calculate the points without actual drawing.
        // startAngle is for the first point, clockwise from (1,0).
        private PointF[] DrawPolygon(GcGraphics g, PointF center, float r, int n, float startAngle, GCDRAW.Pen pen, string caption = null)
        {
            PointF[] pts = new PointF[n];
            for (int i = 0; i < n; ++i)
                pts[i] = new PointF(center.X + (float)(r * Math.Cos(startAngle + 2 * Math.PI * i / n)), center.Y + (float)(r * Math.Sin(startAngle + 2 * Math.PI * i / n)));
            if (pen != null)
                g.DrawPolygon(pts, pen);
            if (!string.IsNullOrEmpty(caption))
                DrawCaption(g, center, r, caption);
            return pts;
        }

        // Helper method to draw a caption beneath a shape:
        private void DrawCaption(GcGraphics g, PointF center, float r, string caption)
        {
            g.DrawString(caption,
                new TextFormat()
                {
                    Font = GCTEXT.Font.FromFile(Path.Combine("Resources", "Fonts", "times.ttf")),
                    FontSize = 12,
                },
                new RectangleF(center.X - r, center.Y + r, r * 2, 24),
                TextAlignment.Center, ParagraphAlignment.Center, false);
        }

        // Main entry point.
        public GcBitmap GenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null)
        {
            var Inch = dpi;
            var bmp = new GcBitmap(pixelSize.Width, pixelSize.Height, opaque, dpi, dpi);
            using (var g = bmp.CreateGraphics(Color.White))
            {
                // Document header:
                g.DrawString("Shapes",
                    new TextFormat()
                    {
                        Font = GCTEXT.Font.FromFile(Path.Combine("Resources", "Fonts", "timesbd.ttf")),
                        FontBold = true,
                        FontSize = 14,
                        Underline = true,
                    },
                    new RectangleF(PointF.Empty, new SizeF(bmp.Width, 44)),
                    TextAlignment.Center, ParagraphAlignment.Far);
                // Pen used to draw shapes:
                var pen = new GCDRAW.Pen(Color.Orange, 1);
                pen.LineJoin = PenLineJoin.Round;
                int fill = 100; // Surfaces fill alpha

                // Set up the helper layout grid:
                var grid = new
                {
                    Cols = 3,
                    Rows = 5,
                    MarginX = Inch / 4,
                    MarginY = Inch / 3,
                    Radius = Inch * 0.7f,
                    StepX = (bmp.Width - Inch / 2) / 3,
                    StepY = (bmp.Height - Inch / 4) / 5.5f,
                };

                // Insertion point of the next figure's center:
                PointF startIp = new PointF(grid.MarginX + grid.StepX / 2, grid.MarginY + grid.StepY / 2 + 10);
                PointF ip = startIp;
                /* // Debug code to show the layout grid:
                var ipp = ip;
                for (int i = 0; i < grid.Cols; ++i)
                {
                    ipp.Y = ip.Y;
                    for (int j = 0; j < grid.Rows; ++j)
                    {
                        g.DrawRectangle(new RectangleF(ipp.X - grid.Radius, ipp.Y - grid.Radius, grid.Radius * 2, grid.Radius * 2), Color.LightGreen, 0.5f);
                        ipp.Y += grid.StepY;
                    }
                    ipp.X += grid.StepX;
                }
                */

                // Circle:
                g.DrawEllipse(new RectangleF(ip.X - grid.Radius, ip.Y - grid.Radius, grid.Radius * 2, grid.Radius * 2), pen);
                DrawCaption(g, ip, grid.Radius, "Circle");
                ip.X += grid.StepX;

                // Ellipse:
                g.DrawEllipse(new RectangleF(ip.X - grid.Radius * 1.4f, ip.Y - grid.Radius / 2, grid.Radius * 2 * 1.4f, grid.Radius), pen);
                DrawCaption(g, ip, grid.Radius, "Ellipse");
                ip.X += grid.StepX;

                // Cylinder:
                float radX = grid.Radius / 1.4f;
                float radY = grid.Radius / 6;
                float height = grid.Radius * 1.8f;
                g.DrawEllipse(new RectangleF(ip.X - radX, ip.Y - height / 2, radX * 2, radY * 2), pen);
                g.FillEllipse(new RectangleF(ip.X - radX, ip.Y + height / 2 - radY * 2, radX * 2, radY * 2), Color.FromArgb(fill, pen.Color));
                g.DrawEllipse(new RectangleF(ip.X - radX, ip.Y + height / 2 - radY * 2, radX * 2, radY * 2), pen);
                g.DrawLine(new PointF(ip.X - radX, ip.Y - height / 2 + radY), new PointF(ip.X - radX, ip.Y + height / 2 - radY), pen);
                g.DrawLine(new PointF(ip.X + radX, ip.Y - height / 2 + radY), new PointF(ip.X + radX, ip.Y + height / 2 - radY), pen);
                DrawCaption(g, ip, grid.Radius, "Cylinder");
                ip.X = startIp.X;
                ip.Y += grid.StepY;
                pen.Color = Color.Indigo;

                // Square:
                DrawPolygon(g, ip, grid.Radius, 4, (float)-Math.PI / 4, pen, "Square");
                ip.X += grid.StepX;

                // Rectangle:
                float rectQx = 1.4f;
                float rectQy = 0.6f;
                var rect = new RectangleF(ip.X - grid.Radius * rectQx, ip.Y - grid.Radius * rectQy, grid.Radius * 2 * rectQx, grid.Radius * 2 * rectQy);
                g.DrawRectangle(rect, pen);
                DrawCaption(g, ip, grid.Radius, "Rectangle");
                ip.X += grid.StepX;

                // Cube:
                float cubex = 6;
                var cubePtsFar = DrawPolygon(g, new PointF(ip.X - cubex, ip.Y - cubex), grid.Radius, 4, (float)-Math.PI / 4, pen);
                var cubePtsNear = DrawPolygon(g, new PointF(ip.X + cubex, ip.Y + cubex), grid.Radius, 4, (float)-Math.PI / 4, pen);
                g.DrawLine(cubePtsFar[0], cubePtsNear[0], pen);
                g.DrawLine(cubePtsFar[1], cubePtsNear[1], pen);
                g.DrawLine(cubePtsFar[2], cubePtsNear[2], pen);
                g.DrawLine(cubePtsFar[3], cubePtsNear[3], pen);
                g.FillPolygon(new PointF[] { cubePtsFar[1], cubePtsFar[2], cubePtsNear[2], cubePtsNear[1], }, Color.FromArgb(fill, pen.Color));
                DrawCaption(g, ip, grid.Radius, "Cube");
                ip.X = startIp.X;
                ip.Y += grid.StepY;
                pen.Color = Color.DarkGreen;

                // Pentagon:
                DrawPolygon(g, ip, grid.Radius, 5, (float)-Math.PI / 2, pen, "Pentagon");
                ip.X += grid.StepX;

                // Hexagon:
                // For sample sake, we apply a transform to make the hexagon wider and shorter:
                g.Transform = Matrix3x2.CreateScale(1.4f, 0.8f) * Matrix3x2.CreateTranslation(ip.X, ip.Y);
                DrawPolygon(g, PointF.Empty, grid.Radius, 6, 0, pen, null);
                g.Transform = Matrix3x2.Identity;
                DrawCaption(g, ip, grid.Radius, "Hexagon");
                ip.X += grid.StepX;

                // Octagon:
                DrawPolygon(g, ip, grid.Radius, 8, (float)-Math.PI / 8, pen, "Octagon");
                ip.X = startIp.X;
                ip.Y += grid.StepY;
                pen.Color = Color.DarkRed;

                // Triangle:
                DrawPolygon(g, ip, grid.Radius, 3, (float)-Math.PI / 2, pen, "Triangle");
                ip.X += grid.StepX;

                // Filled pentagram:
                var pts = DrawPolygon(g, ip, grid.Radius, 5, (float)-Math.PI / 2, pen, "Pentagram");
                pts = new PointF[] { pts[0], pts[2], pts[4], pts[1], pts[3], };
                g.FillPolygon(pts, Color.FromArgb(fill, pen.Color));
                g.DrawPolygon(pts, pen);
                ip.X += grid.StepX;

                // Set up a simple kind of oblique projection to draw a pyramid:
                var angle = Math.PI / 6;
                float s = (float)Math.Sin(angle);
                float c = (float)Math.Cos(angle);
                Func<float, float, float, PointF> project = (x_, y_, z_) => new PointF(x_ - c * y_ * 0.5f, -(z_ - s * y_ * 0.5f));
                Func<Vector3, PointF> p3d = v_ => project(v_.X, v_.Y, v_.Z);
                float hedge = grid.Radius; // 1/2 edge
                // Debug - draw the 3 axis:
                // g.DrawLine(project(0, 0, 0), project(100, 0, 0), Color.Red);
                // g.DrawLine(project(0, 0, 0), project(0, 100, 0), Color.Green);
                // g.DrawLine(project(0, 0, 0), project(0, 0, 100), Color.Blue);
                // 3d points forming a square pyramid:
                var pts3d = new Vector3[]
                {
                new Vector3(-hedge, -hedge, 0),
                new Vector3(hedge, -hedge, 0),
                new Vector3(hedge, hedge, 0),
                new Vector3(-hedge, hedge, 0),
                new Vector3(0, 0, hedge * 2),
                };
                // project the points to draw the pyramid:
                pts = pts3d.Select(v_ => p3d(v_)).ToArray();
                g.Transform = Matrix3x2.CreateTranslation(ip.X, ip.Y + hedge * 0.7f);
                // Visible edges:
                g.DrawPolygon(new PointF[] { pts[4], pts[1], pts[2], pts[3], pts[4], pts[2] }, pen);
                // Invisible edges:
                pen.Width /= 2;
                pen.Color = Color.FromArgb(fill, pen.Color);
                g.DrawLine(pts[0], pts[4], pen);
                g.DrawLine(pts[0], pts[1], pen);
                g.DrawLine(pts[0], pts[3], pen);
                g.FillPolygon(pts.Take(4).ToArray(), pen.Color);
                //
                g.Transform = Matrix3x2.Identity;
                DrawCaption(g, ip, grid.Radius, "Pyramid");
                ip.X = startIp.X;
                ip.Y += grid.StepY;
                pen.Width *= 2;
                pen.Color = Color.Green;

                // Cone:
                float baseh = grid.Radius * 0.3f;
                pts = DrawPolygon(g, ip, grid.Radius, 3, (float)-Math.PI / 2, null, "Cone");
                g.DrawLines(new PointF[] { pts[2], pts[0], pts[1] }, pen);
                rect = new RectangleF(pts[2].X, pts[2].Y - baseh / 2, pts[1].X - pts[2].X, baseh);
                g.FillEllipse(rect, Color.FromArgb(fill, pen.Color));
                g.DrawEllipse(rect, pen);
                ip.X += grid.StepX;

                // Parallelogram (use graphics.Transform on a rectangle):
                rect = new RectangleF(-grid.Radius * rectQx, -grid.Radius * rectQy, grid.Radius * 2 * rectQx, grid.Radius * 2 * rectQy);
                g.Transform = Matrix3x2.CreateSkew((float)Math.PI / 6, 0) * Matrix3x2.CreateTranslation(ip.X, ip.Y);
                g.DrawRectangle(rect, pen);
                g.Transform = Matrix3x2.Identity;
                DrawCaption(g, ip, grid.Radius, "Parallelogram");
                ip.X += grid.StepX;

                // Trapezoid (use DrawPolygon to just get the points of the square):
                float dx = 10;
                pts = DrawPolygon(g, ip, grid.Radius, 4, (float)-Math.PI / 4, null, "Trapezoid");
                pts[0].X -= dx;
                pts[1].X += dx;
                pts[2].X -= dx;
                pts[3].X += dx;
                g.DrawPolygon(pts, pen);

                // Draw border around the whole image:
                // g.DrawRectangle(new RectangleF(0, 0, bmp.Width, bmp.Height), Color.DarkSlateBlue, 4);
            }
            // Done:
            return bmp;
        }
    }
}