ScaleSvg.cs
C# VB
//// This code is part of Document Solutions for Imaging demos.// Copyright (c) MESCIUS inc. All rights reserved.//using System.IO;using System.Drawing;using GrapeCity.Documents.Imaging;using GrapeCity.Documents.Svg;
namespace DsImagingWeb.Demos{ // This sample shows how to measure and scale the actual content of an SVG image. // It uses a sample SVG with intrinsic size larger than the actual content, // and content that is offset within the viewport. // // The same SVG is used to illustrate the difference between various SVG sizes in RenderSvgContent sample. // // The SVG art used in this sample is from freesvg.org. public class ScaleSvg { public GcBitmap GenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null) { var svgPath = Path.Combine("Resources", "SvgMisc", "Smiling-Girl-offset.svg"); using var svg = GcSvgDocument.FromFile(svgPath);
// Create the bitmap: var bmp = new GcBitmap(pixelSize.Width, pixelSize.Height, opaque, dpi, dpi); using var g = bmp.CreateGraphics(Color.White);
// Get the actual SVG image content bounds: var contentRc = g.MeasureSvg(svg, PointF.Empty); // Make sure the SVG content fits height-wise twice: var q = pixelSize.Height / (contentRc.Height * 2.1f); contentRc.X *= q; contentRc.Y *= q; contentRc.Width *= q; contentRc.Height *= q;
// Align the actual SVG content to point (0,0): var s = svg.GetIntrinsicSize(SvgLengthUnits.Pixels); s.Width *= q; s.Height *= q; // This rectangle (in pixels) is similar to the SVG view port. // It is also scaled so that the SVG content fits twice heightwise, // and the actual SVG content's top left corner is at the top left corner // of the rectangle: var rc = new RectangleF(-contentRc.X, -contentRc.Y, s.Width, s.Height);
// Set up padding: const float pad = 12; rc.Offset(pad, pad);
// Scale down, limit number of iterations for sanity: const float qDown = 0.8f; var currRc = rc; var currContentRc = contentRc; while (currRc.X + currContentRc.Right < pixelSize.Width && currContentRc.Height > 8) { g.DrawSvg(svg, currRc); // Draw content bounds if debugging: // var trc = currContentRc; // trc.Offset(currRc.Location); // g.DrawRectangle(trc, Color.MediumPurple); // Scale SVG content down: currRc.Height *= qDown; currRc.Width *= qDown; currRc.Y -= (currContentRc.Top * qDown - currContentRc.Top); currRc.X += currContentRc.Width + currContentRc.Left - currContentRc.Left * qDown; currContentRc.X *= qDown; currContentRc.Y *= qDown; currContentRc.Width *= qDown; currContentRc.Height *= qDown; } // Scale up: const float qUp = 1.2f; currRc = rc; currContentRc = contentRc; currRc.Offset(0, pixelSize.Height - contentRc.Height - pad * 2); while (currRc.X + currContentRc.Right < pixelSize.Width) { g.DrawSvg(svg, currRc); // Draw content bounds if debugging: // var trc = currContentRc; // trc.Offset(currRc.Location); // g.DrawRectangle(trc, Color.MediumPurple); // Scale SVG content up: currRc.Height *= qUp; currRc.Width *= qUp; currRc.Y -= (currContentRc.Bottom * qUp - currContentRc.Bottom); currRc.X += currContentRc.Width + currContentRc.Left - currContentRc.Left * qUp; currContentRc.X *= qUp; currContentRc.Y *= qUp; currContentRc.Width *= qUp; currContentRc.Height *= qUp; } // Done: return bmp; } }}