//// This code is part of Document Solutions for Imaging demos.// Copyright (c) MESCIUS inc. All rights reserved.//usingSystem.IO;usingSystem.Drawing;usingSystem.Numerics;usingGrapeCity.Documents.Drawing;usingGrapeCity.Documents.Text;usingGrapeCity.Documents.Imaging;usingGCTEXT = GrapeCity.Documents.Text;usingGCDRAW = GrapeCity.Documents.Drawing; namespaceDsImagingWeb.Demos{// This sample demonstrates how to create a Glow effect using DsImaging.// The Glow effect inflates all non-transparent areas of an image by a specified amount,// then applies a Gaussian blur to make the border smooth. It is one of the effects// that are found in MS Word for example.// // To achieve this effect in DsImaging, the GrayscaleBitmap.ApplyGlow() method is used// on the transparency mask built from the color image on which we want the glow to appear,// along with a few other simple steps as illustrated by this code.//// This example shows how to achieve the glow effect by blurring the content (text and image) // and drawing the original content on it again. See GlowAlt for an alternative way// that avoids drawing the content twice.//// The same GrayscaleBitmap.ApplyGlow() method is also used to achieve the Soft Edges effect // as illustrated by the SoftEdges example.publicclassGlow {privateGCTEXT.Font_font = GCTEXT.Font.FromFile(Path.Combine("Resources", "Fonts", "FreeSans.ttf")); publicGcBitmapGenerateImage(Size pixelSize, float dpi, bool opaque, string[] sampleParams = null) {// Draw text and logo on a transparent bitmap:var bmp = newGcBitmap(pixelSize.Width, pixelSize.Height, false); bmp.Clear(Color.Transparent);drawTextAndLogo(); // Convert the image to a transparency mask:usingvar gs = bmp.ToGrayscaleBitmap(ColorChannel.Alpha); // Apply the Glow effect to it; while for Soft Edges the inflation radius is negative,// for Glow it should be positive, 6 here (9 is the blur radius): gs.ApplyGlow(6, 9); // Map a shadow from the transparency mask to the source GcBitmap drawing opaque pixels// with glow color (Yellow) and applying some additional transparency: gs.ToShadowBitmap(bmp, Color.Yellow, 0.8f); // Fill the background: bmp.ConvertToOpaque(Color.Gray); // Finally, draw the text and logo once more over the prepared background:drawTextAndLogo(); // Donereturn bmp; voiddrawTextAndLogo() {var renderer = bmp.EnsureRendererCreated();DrawText(renderer, pixelSize, dpi);DrawLogo(renderer, newPointF(pixelSize.Width / 2, (int)(pixelSize.Height * 0.8)), pixelSize.Width / 2); } } voidDrawText(BitmapRenderer renderer, Size pixelSize, float dpi) {var f1 = newTextFormat {Font = _font,FontSize = pixelSize.Height / 7,ForeColor = Color.DarkOrchid,FontBold = true };var f2 = newTextFormat(f1) {ForeColor = Color.White,StrokePen = newGCDRAW.Pen(Color.DarkOrchid, 3) };var tl = newTextLayout(dpi) {MaxWidth = pixelSize.Width,MaxHeight = pixelSize.Height,ParagraphAlignment = ParagraphAlignment.Near,TextAlignment = TextAlignment.Center,MarginTop = dpi * 2,LineSpacingScaleFactor = 0.7f, }; tl.AppendLine("Document", f1); tl.AppendLine("Solutions", f2); // Draw the text: renderer.SlowAntialiasing = true; renderer.DrawTextLayout(tl, 0, 0); } voidDrawLogo(BitmapRenderer renderer, PointF center, float width) {var pb = newPathBuilder(); pb.BeginFigure(100, 350); pb.AddLine(210, 310);var arc = newArcSegment {Size = newSizeF(183, 173),SweepDirection = SweepDirection.Clockwise,Point = newPointF(550, 205), }; pb.AddArc(arc); pb.AddLine(650, 170); pb.AddLine(680, 250); pb.AddLine(575, 285); arc.Point = newPointF(240, 390); pb.AddArc(arc); pb.AddLine(130, 430); pb.EndFigure(true); pb.Figures.Add(newEllipticFigure(newRectangleF(295, 197, 200, 190)));var gpFill = pb.ToPath();var gpStroke = gpFill.Widen(newGCDRAW.Pen(Color.Black, 20)); // Our 'base' size is 800 x 600 pixels:float scale = width / 800; renderer.Transform = Matrix3x2.CreateScale(scale) *Matrix3x2.CreateTranslation(center.X - 400 * scale, center.Y - 300 * scale); renderer.FillPath(gpFill, Color.CornflowerBlue); renderer.FillPath(gpStroke, Color.DarkOrchid); renderer.Transform = Matrix3x2.Identity; } }}