# C1.WPF.Tile.C1Tile.AnimateTileContent

## Content

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<h1 id="C1_WPF_Tile_C1Tile_AnimateTileContent_" data-uid="C1.WPF.Tile.C1Tile.AnimateTileContent*">AnimateTileContent Method
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<a id="C1_WPF_Tile_C1Tile_AnimateTileContent_" data-uid="C1.WPF.Tile.C1Tile.AnimateTileContent*"></a>
<h4 id="C1_WPF_Tile_C1Tile_AnimateTileContent" data-uid="C1.WPF.Tile.C1Tile.AnimateTileContent">AnimateTileContent()</h4>
<div class="markdown level1 summary"><p>If current <a class="xref" href="C1.WPF.Tile.C1Tile.html">C1Tile</a> object is not frozen, runs random storyboard
from the set of storyboards defined in the C1Tile control template which keys are started with &quot;ContentChangeAnimation&quot;.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public virtual void AnimateTileContent()</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Overridable Sub AnimateTileContent()</code></pre>
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<h5 id="C1_WPF_Tile_C1Tile_AnimateTileContent_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Override this method to implement custom animation logic.</p>
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