# C1.WPF.Schedule.CoverElementsPane.ChunkBreakingAngle

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<h1 id="C1_WPF_Schedule_CoverElementsPane_ChunkBreakingAngle_" data-uid="C1.WPF.Schedule.CoverElementsPane.ChunkBreakingAngle*">ChunkBreakingAngle Property
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<h4 id="C1_WPF_Schedule_CoverElementsPane_ChunkBreakingAngle" data-uid="C1.WPF.Schedule.CoverElementsPane.ChunkBreakingAngle">ChunkBreakingAngle</h4>
<div class="markdown level1 summary"><p>Gets or sets a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a> value specifying the breaking angle for painted UI elements.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public double ChunkBreakingAngle { get; set; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Property ChunkBreakingAngle As Double</code></pre>
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<h5 id="C1_WPF_Schedule_CoverElementsPane_ChunkBreakingAngle_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>The <a class="xref" href="C1.WPF.Schedule.CoverElementsPane.html">CoverElementsPane</a> lays out UI elements over the arbitrary UI.
If the layout direction is changed by an angle greater than what is specified in
the <a class="xref" href="C1.WPF.Schedule.CoverElementsPane.ChunkBreakingAngle.html#C1_WPF_Schedule_CoverElementsPane_ChunkBreakingAngle">ChunkBreakingAngle</a> property, then painted UI element will be broken into pieces.</p>
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