# C1.WPF.Maps.MapVirtualLayer.Slices

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<h1 id="C1_WPF_Maps_MapVirtualLayer_Slices_" data-uid="C1.WPF.Maps.MapVirtualLayer.Slices*">Slices Property
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<a id="C1_WPF_Maps_MapVirtualLayer_Slices_" data-uid="C1.WPF.Maps.MapVirtualLayer.Slices*"></a>
<h4 id="C1_WPF_Maps_MapVirtualLayer_Slices" data-uid="C1.WPF.Maps.MapVirtualLayer.Slices">Slices</h4>
<div class="markdown level1 summary"><p>Gets the collection of <a class="xref" href="C1.WPF.Maps.MapSlice.html">MapSlice</a> specifying how the map is partitioned for virtualization.</p>
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<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public ICollection&lt;MapSlice&gt; Slices { get; }</code></pre>
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  <pre><code class="lang-vbnet hljs">Public ReadOnly Property Slices As ICollection(Of MapSlice)</code></pre>
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<h5 id="C1_WPF_Maps_MapVirtualLayer_Slices_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Each <a class="xref" href="C1.WPF.Maps.MapSlice.html">MapSlice</a> defines a set of regions this C1MapVirtualLayer will get items for when needed.
The minimum zoom of a MapSlice is the value of its <a class="xref" href="C1.WPF.Maps.MapSlice.Zoom.html#C1_WPF_Maps_MapSlice_Zoom">Zoom</a> property, while the
maximum zoom is the value from the Zoom property of the next slice.
Each slice divides the map in a uniform grid of regions according to the current <a class="xref" href="C1.WPF.Maps.C1Maps.Projection.html#C1_WPF_Maps_C1Maps_Projection">Projection</a>.</p>
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