# C1.Util.DX.Direct3D9.Usage

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D9_Usage" data-uid="C1.Util.DX.Direct3D9.Usage" class="text-break">Usage Enum
</h1>
  <div class="markdown level0 summary"><p>D3DUSAGE</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D9.html">C1.Util.DX.Direct3D9</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D9_Usage_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum Usage</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum Usage</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_AutoGenerateMipMap">AutoGenerateMipMap</td>
        <td><p>D3DUSAGE_AUTOGENMIPMAP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_DepthStencil">DepthStencil</td>
        <td><p>D3DUSAGE_DEPTHSTENCIL</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_DisplacementMap">DisplacementMap</td>
        <td><p>D3DUSAGE_DMAP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_DoNotClip">DoNotClip</td>
        <td><p>D3DUSAGE_DONOTCLIP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_Dynamic">Dynamic</td>
        <td><p>D3DUSAGE_DYNAMIC</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_NPatches">NPatches</td>
        <td><p>D3DUSAGE_NPATCHES</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_NonSecure">NonSecure</td>
        <td><p>D3DUSAGE_NONSECURE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_None">None</td>
        <td><p>None</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_Points">Points</td>
        <td><p>D3DUSAGE_POINTS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_QueryFilter">QueryFilter</td>
        <td><p>D3DUSAGE_QUERY_FILTER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_QueryLegacyBumpMap">QueryLegacyBumpMap</td>
        <td><p>D3DUSAGE_QUERY_LEGACYBUMPMAP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_QueryPostPixelShaderBlending">QueryPostPixelShaderBlending</td>
        <td><p>D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_QuerySrgbRead">QuerySrgbRead</td>
        <td><p>D3DUSAGE_QUERY_SRGBREAD</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_QuerySrgbWrite">QuerySrgbWrite</td>
        <td><p>D3DUSAGE_QUERY_SRGBWRITE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_QueryVertexTexture">QueryVertexTexture</td>
        <td><p>D3DUSAGE_QUERY_VERTEXTEXTURE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_QueryWrapAndMip">QueryWrapAndMip</td>
        <td><p>D3DUSAGE_QUERY_WRAPANDMIP</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_RTPatches">RTPatches</td>
        <td><p>D3DUSAGE_RTPATCHES</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_RenderTarget">RenderTarget</td>
        <td><p>D3DUSAGE_RENDERTARGET</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_RestrictSharedResource">RestrictSharedResource</td>
        <td><p>D3DUSAGE_RESTRICT_SHARED_RESOURCE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_RestrictSharedResourceDriver">RestrictSharedResourceDriver</td>
        <td><p>D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_RestrictedContent">RestrictedContent</td>
        <td><p>D3DUSAGE_RESTRICTED_CONTENT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_SoftwareProcessing">SoftwareProcessing</td>
        <td><p>D3DUSAGE_SOFTWAREPROCESSING</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_TextApi">TextApi</td>
        <td><p>D3DUSAGE_TEXTAPI</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_Usage_WriteOnly">WriteOnly</td>
        <td><p>D3DUSAGE_WRITEONLY</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
