# C1.Util.DX.Direct3D9.CreateFlags

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D9_CreateFlags" data-uid="C1.Util.DX.Direct3D9.CreateFlags" class="text-break">CreateFlags Enum
</h1>
  <div class="markdown level0 summary"><p>D3DCREATE</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D9.html">C1.Util.DX.Direct3D9</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D9_CreateFlags_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Flags]
public enum CreateFlags</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Flags&gt;
Public Enum CreateFlags</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_AdapterGroupDevice">AdapterGroupDevice</td>
        <td><p>D3DCREATE_ADAPTERGROUP_DEVICE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_AllowScreensavers">AllowScreensavers</td>
        <td><p>D3DCREATE_SCREENSAVER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_DisableDriverManagement">DisableDriverManagement</td>
        <td><p>D3DCREATE_DISABLE_DRIVER_MANAGEMENT</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_DisableExtendedDriverManagement">DisableExtendedDriverManagement</td>
        <td><p>D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_DisablePrintScreen">DisablePrintScreen</td>
        <td><p>D3DCREATE_DISABLE_PRINTSCREEN</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_DisablePsgpThreading">DisablePsgpThreading</td>
        <td><p>D3DCREATE_DISABLE_PSGP_THREADING</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_EnablePresentStatistics">EnablePresentStatistics</td>
        <td><p>D3DCREATE_ENABLE_PRESENTSTATS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_FpuPreserve">FpuPreserve</td>
        <td><p>D3DCREATE_FPU_PRESERVE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_HardwareVertexProcessing">HardwareVertexProcessing</td>
        <td><p>D3DCREATE_HARDWARE_VERTEXPROCESSING</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_MixedVertexProcessing">MixedVertexProcessing</td>
        <td><p>D3DCREATE_MIXED_VERTEXPROCESSING</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_Multithreaded">Multithreaded</td>
        <td><p>D3DCREATE_MULTITHREADED</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_NoWindowChanges">NoWindowChanges</td>
        <td><p>D3DCREATE_NOWINDOWCHANGES</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_None">None</td>
        <td><p>None</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_PureDevice">PureDevice</td>
        <td><p>D3DCREATE_PUREDEVICE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D9_CreateFlags_SoftwareVertexProcessing">SoftwareVertexProcessing</td>
        <td><p>D3DCREATE_SOFTWARE_VERTEXPROCESSING</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
