# C1.Util.DX.Direct3D11.StreamOutputStage.GetTargets

## Content

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<h1 id="C1_Util_DX_Direct3D11_StreamOutputStage_GetTargets_" data-uid="C1.Util.DX.Direct3D11.StreamOutputStage.GetTargets*">GetTargets Method
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<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>



<a id="C1_Util_DX_Direct3D11_StreamOutputStage_GetTargets_" data-uid="C1.Util.DX.Direct3D11.StreamOutputStage.GetTargets*"></a>
<h4 id="C1_Util_DX_Direct3D11_StreamOutputStage_GetTargets_System_Int32_" data-uid="C1.Util.DX.Direct3D11.StreamOutputStage.GetTargets(System.Int32)">GetTargets(int)</h4>
<div class="markdown level1 summary"><p>Get the target output {{buffers}} for the {{StreamOutput}} stage of the pipeline.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public Buffer[] GetTargets(int numBuffers)</code></pre>
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  <pre><code class="lang-vbnet hljs">Public Function GetTargets(numBuffers As Integer) As Buffer()</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
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      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
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      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numBuffers</span></td>
      <td></td>
    </tr>
  </tbody>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Description</th>
    </tr>
  </thead>
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    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Buffer.html">Buffer</a>[]</td>
      <td></td>
    </tr>
  </tbody>
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<a id="C1_Util_DX_Direct3D11_StreamOutputStage_GetTargets_" data-uid="C1.Util.DX.Direct3D11.StreamOutputStage.GetTargets*"></a>
<h4 id="C1_Util_DX_Direct3D11_StreamOutputStage_GetTargets_System_Int32_C1_Util_DX_Direct3D11_Buffer___" data-uid="C1.Util.DX.Direct3D11.StreamOutputStage.GetTargets(System.Int32,C1.Util.DX.Direct3D11.Buffer[])">GetTargets(int, Buffer[])</h4>
<div class="markdown level1 summary"><p>void ID3D11DeviceContext::SOGetTargets([In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppSOTargets)</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="declaration">Declaration</h5>
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  <pre><code class="lang-csharp hljs">public void GetTargets(int numBuffers, Buffer[] sOTargetsOut)</code></pre>
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<div class="codewrapper">
  <pre><code class="lang-vbnet hljs">Public Sub GetTargets(numBuffers As Integer, sOTargetsOut As Buffer())</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-condensed">
  <thead>
    <tr>
      <th>Type</th>
      <th>Name</th>
      <th>Description</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></td>
      <td><span class="parametername">numBuffers</span></td>
      <td></td>
    </tr>
    <tr>
      <td><a class="xref" href="C1.Util.DX.Direct3D11.Buffer.html">Buffer</a>[]</td>
      <td><span class="parametername">sOTargetsOut</span></td>
      <td></td>
    </tr>
  </tbody>
</table>
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