# C1.Util.DX.Direct3D11.ShaderResourceViewDimension

## Content

<div class="doc-site-dotnet-api-container">




  <h1 id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDimension" class="text-break">ShaderResourceViewDimension Enum
</h1>
  <div class="markdown level0 summary"><p>D3D_SRV_DIMENSION</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum ShaderResourceViewDimension</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">Public Enum ShaderResourceViewDimension</code></pre>
  </div>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    <thead>
    </thead></thead><tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Buffer">Buffer</td>
        <td><p>D3D_SRV_DIMENSION_BUFFER</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_ExtendedBuffer">ExtendedBuffer</td>
        <td><p>D3D_SRV_DIMENSION_BUFFEREX</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Texture1D">Texture1D</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURE1D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Texture1DArray">Texture1DArray</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURE1DARRAY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Texture2D">Texture2D</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURE2D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Texture2DArray">Texture2DArray</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURE2DARRAY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Texture2DMultisampled">Texture2DMultisampled</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURE2DMS</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Texture2DMultisampledArray">Texture2DMultisampledArray</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURE2DMSARRAY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Texture3D">Texture3D</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURE3D</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_TextureCube">TextureCube</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURECUBE</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_TextureCubeArray">TextureCubeArray</td>
        <td><p>D3D_SRV_DIMENSION_TEXTURECUBEARRAY</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDimension_Unknown">Unknown</td>
        <td><p>D3D_SRV_DIMENSION_UNKNOWN</p>
</td>
      </tr>
    </tbody>
  </table>
</div>
