# C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMultisampledResource

## Content

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  <h1 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2DMultisampledResource" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMultisampledResource" class="text-break">ShaderResourceViewDescription.Texture2DMultisampledResource Struct
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  <div class="markdown level0 summary"><p>D3D11_TEX2DMS_SRV</p>
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  <div class="markdown level0 conceptual"></div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2DMultisampledResource_syntax">Syntax</h5>
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    <pre><code class="lang-csharp hljs">public struct ShaderResourceViewDescription.Texture2DMultisampledResource</code></pre>
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    <pre><code class="lang-vbnet hljs">Public Structure ShaderResourceViewDescription.Texture2DMultisampledResource</code></pre>
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  <h3 id="fields">Fields
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        <th>Name</th>
        <th>Description</th>
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        <td id="C1_Util_DX_Direct3D11_ShaderResourceViewDescription_Texture2DMultisampledResource_UnusedFieldNothingToDefine" data-uid="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMultisampledResource.UnusedFieldNothingToDefine">
          <a class="xref" href="C1.Util.DX.Direct3D11.ShaderResourceViewDescription.Texture2DMultisampledResource.UnusedFieldNothingToDefine.html">UnusedFieldNothingToDefine</a>
        </td>
        <td class="markdown level1 summary"><p>unsigned int UnusedField_NothingToDefine</p>
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